Want to secure a PlayStation 4 pre-order launch bundle? Following Amazon.com’s preorder sellout of the PS4 Launch Edition system (at $399.99), four new guaranteed launch day bundles have appeared. As Amazon states on the listings, “Guaranteed to be available on the Release Day.” Jump to it – here are your best bets to owning a Sony PS4 at launch:

PlayStation 4 Battlefield 4 Launch Day Bundle

PlayStation 4 Watch Dogs Launch Day Bundle

PlayStation 4 Killzone Launch Day Bundle

PlayStation 4 Knack Launch Day Bundle

Prices vary for each, depending if a PlayStation Plus membership is included.

{ 0 comments }

Anticipating the next Plants vs. Zombies? PopCap Games teases Plants vs. Zombies 2 in this trailer released today. The subtitle, “It’s About Time,”  not only expresses our long wait for the sequel is almost over but also, as the trailer teases, it seems to literally be about time (travel?). See the plants, zombies and Crazy Dave in the new trailer above.

{ 1 comment }

To cut (or crack the whip) to the chase, Castlevania: Lords of Shadow Mirror of Fate is an excellent 3DS execution by game developer MercurySteam. The artwork, action gameplay, storyline and musical composition puts Mirror of Fate within the high quality of Castlevania games. Mirror of Fate is what brought me back to the 3DS after leaving it several months ago, and boy did it have me hooked. I couldn’t put it down, setting aside some other console games I had been playing. And yes, you can count me among the longtime Castlevania fans. It’s one of the few games I play and collect since the series began. The Castlevania series has its share of hits and misses among the many varities (side-scroller, action, puzzle, fighter), but count Castlevania: Lords of Shadow Mirror of Fate among the hits. The good it offers far outweighs the bad. Here’s a breakdown after my first play through of Mirror of Fate:

The Good:

+ Varied action and abilities throughout the gameplay perspective of four (or really, mainly three) Castlevania characters.

+ Beautiful gothic cathedrals and ornate interiors in 3D. It will stop you in your tracks at times, to take in the scenery.

+ Detailed, dark villains.

+ Surprising 3D effects, besides the expected differences between the background and foreground. Fire and flying demons tease outward to poke at the player’s perspective.

+ Several nice puzzles dispersed throughout, especially during Alucard’s segment.

+ Dramatic big boss enounters.

+ Cell-shaded cutscenes are a nice interlude from the in-game 3D. Although some may complain about lip-syncing, to me it wasn’t a distraction. The artwork is beautiful. The cinematics are available for playback when unlocked.

+ Fills you in on the history of the prime Castlevania characters, including a surprising revelation on Alucard.

+ Detailed 3D bestiary with information on each beast/character.

+ Ability to leave notes on a map screen for backtracking when new abilities are unlocked.

+ One the fallen brotherhood turns up to be Nintendo’s icon (hint, hint).

The Bad:

- No manual. Not a fault of the developer, but on Konami’s part for deciding to opt with a digital only version. Sacrilege for us Castlevania fans who enjoy the series for its beautiful artwork and atmosphere. Mirror of Fate is available from the Nintendo Store online to appease those who want to go digital, so why Konami didn’t at least provide the Castlevania core collectors with some embellished physical version beats me. Even the pre-order sticker 3DS case offered from another game retailer felt very cheap for the series. Collector’s Editions seem to be a dime a dozen for some games, but the Castlevania series is definitely worthy of it, if not at least a color instruction manual (or even a black & white physical copy!) /rant

- A bit on the shorter duration of the Castlevania adventures. Completionists will likely go on for the 100% and hardcore more (and another surprise teaser incentive at the end that I won’t spoil), though expect a 90-95% completion at around 12-13 hours into it.

To sum it up, Castlevania: Lords of Shadow Mirror of Fate is a must for fans of the Castlevania series or for those who are looking for a gorgeous looking 3D game. Highly recommended, solid game for Nintendo 3DS gamers (or a good reason to buy a 3DS!). Excellent job, MercurySteam!

{ 1 comment }

Metal gear Revengeance soundtrack

Konami, Kojima Productions and PlatinumGames will be unleashing the next, and very long-awaited, chapter in the Metal Gear series this week with Metal Gear Rising Revengeance. Centering around the storyline of the flashy cyborg ninja Raiden, this will be a heavy action delight for the eyes and ears. A press release from CineMedia Productions states, “Featuring extremely fast hardcore electronic/heavy metal music, the soundtrack in METAL GEAR RISING: REVENGEANCE marks a clear departure from the music of the previous Metal Gear games.” Do not fret, Metal Gear fans! This will be a notably amped up musical presentation, paralleling the action-centric direction that Kojima Productions has entrusted with the very worthy PlatinumGames developers.

Among the soundtrack artists featured by composer Jamie Christopherson is Free Dominguez. Coming from Kidneythieves and previously contributing to the soundtrack of Dissidia 012 [duodecim] Final Fantasy, Free Dominguez lent her musical talents to a unique boss encounter. Free worked on the track Stranger I Remain, whose boss character is Mistral. What’s pretty cool is Free even had a premonition of this role, as posted in her Kidneythieves blog back in the end of 2010. “The composer Jamie and team did a fantastic job and the game story and characters I think are so cool,” said Free. The songs during the boss battles in Metal Gear Rising Revengeance have been composed in such a way that they start out as an instrumental and morph into an all-out vocal performance. Be ready to shred through boss battles with some pumping adrenaline!

Fans near the GameStop at Universal City Walk will have a special treat and get to hear a concert, where Free Dominguez will be performing with a band on Monday, February 18th. Game producers Korekado-san and Inaba-san will be signing autographs at GameStop from 8-10PM. Don’t miss it if you’re out there.

Metal Gear Rising Revengeance will be available starting Tuesday, February 19th, in a standard edition and an uber-electric special Metal Gear Rising Revengeance Limited Edition (with soundtrack). The Metal Gear Rising Revengeance soundtrack will also be available from the label Sumthing Else, on the same day. For more details on Free Dominguez and her upcoming work, visit freedominguez.com.

{ 0 comments }

Luxor Evolved
Available for iOS (iPad, iPhone, iPod touch)
Game Developer and Publisher: MumboJumbo
Release Date: May 1, 2012
Luxor Evolved review

The lush, almost photo-real graphics of Luxor’s previous iOS incarnation Luxor 2 HD set a high standard for the match-3 marble shooter. Could it get better? MumboJumbo takes gamers on an all-new surprising visual approach in Luxor Evolved. Just by the game’s name and its graphical style, Luxor Evolved is clearly influenced by Geometry Wars Evolved. Dig deeper into Luxor Evolved’s secret levels and you will find there are in fact many other video game tributes to some of gaming’s greatest. Experiencing the secret levels unlocks the biggest rewards that Luxor Evolved offers. The Luxor game series may have been a niche in the casual game market, but this release calls out to the hardcore and long-time classic gamers.

Luxor Evolved does have the colorful vector graphics from the Geometry Wars game series. And at its heart, the gameplay mechanics of Luxor Evolved are still very much the same from previous Luxor releases. So I will spare the repetition. There are a plenty of power ups and bonuses to catch, in fruity retro gaming style. The three different Super Power-ups are the most rewarding and damaging, which transform your ship into a uber-destructive force. The Super Power-ups will also light up your screen with psychedelic colors.

 One thing that felt a little off in Luxor Evolved is the gameplay speed. There is a slow-motion effect, but sometimes I couldn’t tell if it was because of the game’s performance. For a vector game, it definitely should feel a bit speedier or a bit snappier like previous Luxor games (or Geometry Wars). The other minor annoyance may be the boss battles. Some of the boss battles may be frustrating, but there is an option to skip the boss battle should it really aggravate you. Once you get a couple encounters with the bosses, things may get smoother.

I won’t spoil which retro games make a surprise appearance in Luxor Evolved (unless you can guess one of them from the screenshot above), but think early and late eighties arcade games and you get the idea. I had a blast playing through the game just to see the unique neon representations of the video game classics. I was doubtful how MumboJumbo could possibly come up with another unique release of Luxor, but they did it in a totally awesome and retro fabulous gaming way. Gamers owe it to themselves to experience a super fun visit down video game’s godly glyphs in Luxor Evolved. Highly recommended!
Game Rating:

4.5 out of 5 stars


 

4.5 out of 5 stars

###

Thanks to MumboJumbo for making this review possible!

{ Comments on this entry are closed }


More gaming news and articles around the web: