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PS3 Gamers Contribute Significant Processing Power To Protein Folding Research; Version 1.1 Update PDF Print E-mail
Written by Rivithed   
Wednesday, 25 April 2007
The folding@home distributed computing research project by Stanford University has more than doubled in computing capacity thanks the the PS3s that joined the effort about a month ago (March 22nd). Vijay Pande, Associate Professor of Chemistry at Stanford University, stated "Thanks to PS3, we have performed simulations in the first few weeks that would normally take us more than a year to calculate. We are now gearing up for new simulations that will continue our current studies of Alzheimer’s and other diseases.”

An update to version 1.1 will be available tomorrow. The updated software features an improvement in folding calculation speeds, increased visibility of user location on the globe and the ability for users to create longer donor or team names.

Some of the key accomplishments made since the Folding@home program launched on PS3 include:

· More than 250,000 unique PS3 users have registered to the program in just one month.

· PS3 users are delivering nearly 400 teraflops, achieving a total computing power of over 700 teraflops at a single moment. This is more than double the computing capacity of the network before PS3 joined the program (*2)

· The “halo-effect” of PS3 has been evident as the number of active PCs has increased by 20 percent in the last month.

There's still plenty of PS3s out there that can jump on the effort. Remember to signup under the GamingBits group number 54955 to join our combined effort! Just bring up your options menu (triangle button), select "Identity," then click on "Join an existing team" and enter number 54955. Thanks to those that have joined (and are beating me out!).

Read the full announcement below. See more about the folding@home project in this video.

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Full press release:

PlayStation®3 Users Significantly Contribute To The Folding@homeTM Program

Tokyo, April 25, 2007 – Sony Computer Entertainment Inc. (SCE) today announced that great progress has been made in the one month since PLAYSTATION®3 (PS3™) computer entertainment systems became part of Stanford University’s Folding@home™ program, a distributed computing project aimed at understanding protein folding, misfolding and related diseases. Since the program launched in March, participation by the PS3 user community has been phenomenal, providing Folding@home with immense computing power that is helping to fast forward its research. Furthermore, thanks to PS3’s powerful Cell Broadband Engine™ (Cell/B.E.), the Folding@home program has become one of the most powerful distributed computing networks in the world and is quickly approaching a level of computing power that is of historical proportions.

Exhibiting its continued commitment to the program, SCE also announced that starting tomorrow, it is providing a Folding@home application update that will further enhance the user experience. The updated software features an improvement in folding calculation speeds, increased visibility of user location (*1) on the globe and the ability for users to create longer donor or team names.

“The PS3 turnout has been amazing, greatly exceeding our expectations and allowing us to push our work dramatically forward,” said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home program lead. “Thanks to PS3, we have performed simulations in the first few weeks that would normally take us more than a year to calculate. We are now gearing up for new simulations that will continue our current studies of Alzheimer’s and other diseases.”

Some of the key accomplishments made since the Folding@home program launched on PS3 include:

· More than 250,000 unique PS3 users have registered to the program in just one month.

· PS3 users are delivering nearly 400 teraflops, achieving a total computing power of over 700 teraflops at a single moment. This is more than double the computing capacity of the network before PS3 joined the program (*2)

· The “halo-effect” of PS3 has been evident as the number of active PCs has increased by 20 percent in the last month.

“We continue to be thrilled with the ongoing contributions of the PS3 user community in helping the Folding@home program study the causes of many different diseases that afflict our society,” said Masayuki Chatani, Corporate Executive and CTO Computer, Sony Computer Entertainment Inc. “As we move forward, we are issuing a call to action for all PS3 owners around the world to download the Folding@home application and help this cause. These PS3 fans can also be part of history as the Folding@home distributed computing program inches closer to achieving a petaflop – a measure of computing power that has never before been reached.”

PS3 users can download the new update version 1.1 by restarting the Folding@home application. New Folding@home users can join the program by simply clicking on the Folding@home icon within the Network menu of the XMB™ (XrossMediaBar) or can optionally set the application to run automatically whenever the PS3 is idle (*3).

Starting with Folding@home, SCE will continue to support distributed computing projects in a wide variety of academic fields such as medical and social sciences and environmental studies through the use of PS3 and hopes to contribute to the advancement of science.

(*1) User location by IP address.

(*2) Based on Stanford University’s Folding@home internal data, collected at the end of April.

(*3) To run the application automatically in idle state, PS3 must be connected to the network with both the main power switch and power button turned on. Option setting must also be changed as this automatic feature is off at default.

Comments
Not quantity? Uhh...
Written by Guest on 2007-05-02 01:41:20
Ahh, a battle of the numbers. 
 
Number of PC cores: 193502 
TFLOPS total for PC cores: 184 
GFLOPS per PC core: 0.95 
 
Number of active PS3 SPEs (number of PS3s x6): 209184 
TFLOPS total for PS3s: 596 
GFLOPS per SPE: 2.85 
GFLOPS per PS3: 17.1 
 
Thus, an SPE produces roughly 3x more FLOPS than a PC core. 
 
Now, here's where it gets fun. 
 
Number of active R580/560 GPUs: 950 
TFLOPS total for GPUs: 56 
GLOPS per GPU: 58.9 
Thus, a GPU produces roughly 3.4x more FLOPS than a PS3. 
 
I would wager that the XBox 360 GPU is nearly on par with a Radeon X1900XT, the primary card used by F@H for GPUs. Both have 48 pixel processors, but the X1900XT runs at 625MHz while the 360's GPU runs at 500MHz. I would wager that the 10MB eDRAM in the 360's GPU would factor in for some degree of boost in performance, however. 
 
At any rate, if the 360's CPUs performed equivalent to a PC's CPU, and the GPU performed equivalent to a X1900XT (clock adjusted), then a 360 might perform at 58.9 * 0.8 + 3 * 0.95 = about 50 FLOPS per machine, or roughly 2.9x compared to a PS3. 
 
But, this is all assuming the PS3 doesn't use the RSX for F@H. :grin
nomorefanboys
Written by Guest on 2007-04-26 00:29:56
enough with the fanboy debates. the point is that folding is good, and the more devices that can fold the better. someone write f@h for 360, wii, nintendo ds, whatever. every cycle counts.
It is good to hear the good news.
Written by Guest on 2007-04-26 00:05:59
Good to hear the good news. 
PS3 still distorys a F@H, I cant wait to get one just for this, lol.
M$
Written by Guest on 2007-04-25 22:17:48
M$ wants to find a way to make money before releasing it for the 360
xbox360 beating ps3? duh!
Written by Guest on 2007-04-25 20:27:18
xbox360's xenon processor is a piece of crap compared to ps3's cell processor... get your facts straight... you probably are a MS employee or sumthin
Written by Guest on 2007-04-25 20:48:30
Whoever said that the 360 and Wii would beat the PS3 is WAAYY WRONG. For your information, the PS3 has 30,000 people running it and 384 teraflops completed. There are 190,000 Windows PC's running it and they have 180 teraflops. The PS3 has about 1/6th of the CPU's, but more than twice as many teraflops as well as the PS3 accounts for 1/2 the total teraflops completed which is 230,000 CPU's compared to 30,000. Do some research before you say anything. It's not the quantity, but quality and computing power.
The Xbox/Wii don't stand a chance.
Written by Guest on 2007-04-25 19:20:04
The cell chip is much more qualified for this type of task.
Looks Like An Amazing Project
Written by Guest on 2007-04-25 18:58:06
This looks like an amazing project, might have to get a PS3 ;)
RE: What now M$ and Nintendo
Written by Guest on 2007-04-25 18:45:09
I'm pretty sure that if Stanford made F@H available for the Xbox360 and the Wii, they'd destroy the numbers PS3's are producing. The sheer number of Xbox360's and Wii's combined, as compared to the rather small number of PS3 units sold world wide, would allow for a much larger quantity of processors to be running F@H.
What now M$ and Nintendo?
Written by Guest on 2007-04-25 18:25:58
:grin
Nice
Written by Guest on 2007-04-25 18:02:16
:grin :grin :grin :grin

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