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Flash Focus: Vision Training Announced For Nintendo DS To Keep Your Eyes In Shape PDF Print E-mail
Written by Rivithed   
Thursday, 12 July 2007
Nintendo continues DS development in its "Training" series to keep the non-gamer entertained and healthy. Sounds like it could also help the hardcore gamer keep their sharpshooting skills in shape. At Nintendo's E3 Media & Business Summit, "Flash Focus: Vision Training in Minutes a Day" was introduced.

About Flash Focus: "Flash Focus: Vision Training in Minutes a Day is designed to help users sharpen their "Focus Power" with a series of fun tests of hand-eye coordination, eye agility, reaction time and peripheral vision. Top-rated athletes have long used computerized vision trainers to help them take better aim before they swing at the ball. Now Flash Focus: Vision Training in Minutes a Day puts this same technology into the palm of your hands."

Gameplay features of Flash Focus: Vision Training includes:

Symbol Order:
Three symbols flash on the screen in any of the 12 boxes. One symbol appears at a time for only a split second. The challenge is to remember each symbol and then enter all three symbols in the order in which they appeared.

Box Tap:
Furiously tap a series of moving red boxes before they disappear. The more users successfully tap, the higher the score.

Number Flash:
In this activity, numbers flash very briefly on the top screen. Users must then choose the correct number. As the activity gets harder, the number sequence gets longer.

Box Track:
A circle is placed in one of three boxes. The challenge is to follow the box with the circle in it as the three shuffle rapidly on the screen. Users must then tap the box with the circle in it.

Circle Spot:
In this activity, symbols appear for a split second in 12 boxes arranged on the touch screen. Users must tap the only circle among the symbols.

Letter Count:
Users quickly memorize the target letter, then count how many times it appears as a fast-moving series of letters moves across the screen.

Fast Match:
Users quickly look at the two symbols as they flash on the screen, then decide if they matched by tapping on the touch screen.

Baseball:
Tap the ball on the touch screen as the pitch crosses the plate to score a hit. With each hit, the box gets bigger, making it more challenging to hit the speeding pitch.

Boxing:
Pummel the punch mitt by tapping the center of the target before the sparring partner lowers it. Earn extra points for punching a clean hit in the center of the mitt with perfect accuracy.

Table Tennis:
Users slide the stylus across the screen to volley the ball back to their opponent. Survive 40 volleys to earn a perfect score.

Flash Focus: Vision Training in Minutes a Day will launch for the Nintendo DS on October 15th.

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Announcement:

SANTA MONICA, Calif., July 11, 2007 – Nintendo demonstrated how the world's best-selling video game system continues to fulfill its amazing promise today at the E3 Media & Business Summit in Santa Monica, Calif. As of March 31, 2007, Nintendo DS™ has sold more than 40 million units worldwide while introducing new experiences like interacting with puppies, training brains and even cooking. Nintendo DS remains the system of portable creativity as it builds on the expanded audience of women and older gamers with the new Brain Age™ 2: More Training in Minutes a Day, brings new control schemes to classic franchises like The Legend of Zelda® and introduces a fun new experience involving your eyes that definitely deserves a look.

Flash Focus™: Vision Training in Minutes a Day is designed to help users sharpen their "Focus Power" with a series of fun tests of hand-eye coordination, eye agility, reaction time and peripheral vision. Top-rated athletes have long used computerized vision trainers to help them take better aim before they swing at the ball. Now Flash Focus: Vision Training in Minutes a Day puts this same technology into the palm of your hands. The title launches on Oct 15.

“Titles like Flash Focus: Vision Training in Minutes a Day are helping Nintendo dramatically increase the population of people who play video games," says Nintendo of America President Reggie Fils-Aime. “We continue to push the boundaries of creativity for these new audiences, even as we blur the lines between core and casual gamers."

Comments
fred
Written by Guest on 2007-07-12 15:12:18
are there going to be a gold ds

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