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BioWare and Pandemic Studios Swooped Up By EA PDF Print E-mail
Written by Alexis M. (Rivithed)   
Friday, 12 October 2007
Game Developer/Publisher movement continues, as EA acquires two big game developers. Electronic Arts Inc. (EA) has announced that it has acquired game developers BioWare (Mass Effect) and Pandemic Studios (Mercenaries 2) from Elevation Partners. While Pandemic's acquisiton may not be such a surprise (see earlier EA publishing deal here), the BioWare acquisition brings questions for Mass Effect fans on the Xbox 360 platform.

BioWare's upcoming Mass Effect will remain exclusive to the Xbox 360, as Microsoft's Gamerscore Blog reports. Sequels or other spin-offs don't sound to be secured, so it may be open to other gaming platforms. The announcement also notes of BioWare's MMO game in development.

Pandemic's Mercenaries 2: World of Flames, for the Xbox 360 and Playstation 3 was previously announced to be published by EA from a partnership deal. Pandemic is also working on the upcoming Saboteur. Hope it works best for all parties and gamers. Bono just got richer.

From EA

Press release:

EA TO ACQUIRE BIOWARE CORP. AND PANDEMIC STUDIOS

Leaders in RPG, Action and Adventure Genres

Ten Franchises in Development – Six Wholly Owned

REDWOOD CITY, Calif., October 11, 2007 – Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.

BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames™ and Saboteur™, in addition to several unannounced projects. Pandemic Studios and BioWare Corp. employ roughly 800 people across four studios located in Edmonton, Canada; Los Angeles; Austin; and Brisbane, Australia.

“These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello, EA’s Chief Executive Officer. “We also expect this will drive long-term value for our shareholders.”

Pandemic Studios is led by Andrew Goldman, Josh Resnick and Greg Borrud. BioWare Corp. is jointly led by Greg Zeschuk and Ray Muzyka. These teams will join the EA™ Games Label run by Frank Gibeau, President of EA Games.

“Pandemic Studios remains focused on attracting the best talent and creating blockbuster action games,” said Josh Resnick, President and Co-founder of Pandemic Studios. “As a worldwide publishing leader, EA represents the ideal partner to bring our titles to market as global entertainment events.”

“We are truly excited by John Riccitiello’s new vision for EA,” said Ray Muzyka, Co-founder and CEO of BioWare Corp. “This vision is consistent with BioWare’s focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.”

EA will pay up to $620 million in cash to the stockholders of VG Holding Corp. and will issue up to an additional $155 million in equity to certain employees of VG Holding Corp., which will be subject to time-based or performance-based vesting criteria. EA will also assume outstanding VG Holding Corp. stock options. In addition, EA has agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition.

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