| Mario & Sonic at the Olympic Games (DS) Review |
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| Written by Alexis M. (Rivithed) | |
| Sunday, 03 February 2008 | |
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Back in the 90's when things were heated in the console wars between Nintendo and SEGA, no one could have imagined the two would meet on a Nintendo handheld. Jump to 2008 on the DS and here we are. Nintendo's cast of Mario characters and SEGA's Sonic characters meet for a game of friendly competition. Set your player name, choose your country and flag and you're off to competing.
Characters:
Game play: In Single Match, you can compete in Athletics, Aquatics, Gymnastics, Archery, Table Tennis, Fencing, Shooting, Cycling and Dream Events. Each sport has various events, some of which you will have to unlock as you make progress in the game. There are 24 in total. In Circuit mode, you select different levels of difficulty (classes) and select a circuit, which is composed of a series of three events. You'll have to use some strategy before each event. No matter which character you select, there will be at least one which may bring difficulty. This is where you get what's called a "circuit chance." Selecting your sole "circuit chance" before an event doubles your points. So if you're playing with Bowser on a "speed type" event, you better redeem that token! In Mission mode, you'll compete in a series of 5 events for each character. Things get a little tricky here, as it isn't about scoring the top place. This is where you'll want to show off your mastery of controls for an event. When I first heard of all the various game play mechanics, I thought it would be too confusing. L/R button play for Cycling, d-pad and button play for Table Tennis, tapping and sliding the stylus for the Vault and even clapping into the Mic for stirring the crowd up. But it all makes for great variation. When you first play an event, you are given a tutorial. You can always bring it up before an event after you've seen it the first time. In several events, be prepared to hold your DS at an angle as you feverishly scratch the screen with the DS stylus. Definitely have a screen protector installed on your DS for this game.
Graphics:
Audio:
Replay Value: Collect awards such as: Medals, Trophies, Emblems and Crowns. The toughest being the Crown awards. That means getting all gold medals for each character. In Versus Play, you can compete locally with 2-4 players via Wireless play. With the Wi-Fi capability, you're literally competing against the world with the Nintendo WFC Rankings. Make a record in an event and it will be saved, along with the character you did it with. Connect via Wi-Fi to download/upload scores and see what number you rank. That's definitely a neat feature, although downloading/uploading scores can take some time. You have to connect and disconnect for each event.
Buy It, Rent It, or Hardcore Only? If you're wondering about my thoughts on comparing this with the Wii version (which it shouldn't really be), I haven't played it on the Wii. So this review stands on its own merit on the DS capabilities and features. It would have been cool if there was some connectivity between the Wii and DS (like syncing your scores or unlocking exclusive events). I think that would have encouraged me to look into the Wii version more. So the short answer: recommended buy. Beyond the concept of the competition between the two parties, this little DS cart packs plenty of game play variation and ways to bring you back, just as the Olympic Games itself. You'll keep wanting to outdo yourself and go for the gold. Watch a promotional trailer video from SEGA below. Visit the official website for Mario & Sonic at the Olympic Games here.
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