| Turok Review (Xbox 360) |
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| Written by Alexis Morgenstern | ||||
| Tuesday, 25 March 2008 | ||||
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Plot: Forget what you previously know about the Turok videogame series and start fresh. Done? As Turok, once part of Wolf Pack and now part of Whiskey Company, you're out on a mission to get your former mentor, Roland Kane. Turok's relationship to Kane and the black ops Wolf Pack is told through a series of flashbacks. It's not too long after the opening debriefing that you're hurled planetside where you will not only be facing Kane's military force, but plenty of dinos. Turok feels very much like an action-survival sci-fi flick. There are events throughout the game that will remind you of Pitch Black, Aliens and Predator. Survive your fellow humans as well as an alien element. Turok serves the sci-fi and first-person shooter (FPS) junkie. Characters: As for the dinos, expect them to mingle amongst many skirmishes. While you do see a few dinosaurs throughout the game, it's mainly raptors you'll be up against. Soon after your rough arrival on the planet, you're introduced to quite an opening landscape of dinosaurs. Just don't expect to interact with most of them for the rest of the game. Gameplay: Aiming feels tough, especially with the SMG. Spraying down enemy soldiers was more effective at times than going for precision aiming. With some of the fast dinos, that won't work. Use your knife for close range attacks, or stay far and make use of the shotgun's alternate flare fire. Nail an enemy with a flare to attract a dino to your target and then go for both. Or do as Slade advises: "Stay quiet until they kill each other off." Turok uses an auto-regeneration health system. Find cover when wounded until you can get back in the fight. Sometimes you won't be able to, because raptors can be quick. If you are jumped by a raptor, you'll face various sequences of button combos to survive or pull off a kill. Sometimes you may feel lost in the dense jungles, but luckily a click on the left thumbstick (LS) will show you the navigation point of where you need to go. It's not always there, so you may find yourself running in circles at times, especially during some of the darker lit areas. Saving can be a bit frustrating. The checkpoints are sometimes spread out, while others can be closer. Expect to go through some lengthy repeats if you die at the wrong moment. There's only one save file as well, but as you unlock chapters you can replay them later on. Graphics: The jungle areas are the most impressive, with plenty of rich, varied foliage. The areas where you must make your way through high-grass lead to some tense moments. It builds a tension you've likely felt in a survival horror game, especially when anticipating getting jumped by a raptor. Audio: Replay Value: Buy It, Rent It or Hardcore Only? Turok, is now available for the Xbox 360, PLAYSTATION 3 and soon for the PC (in April 2008). See a preview of some gameplay in Turok below. Watch various developer and trailer videos here.
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