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Sony Computer Entertainment America (SCEA) recently updated the fact sheet for MotorStorm: Pacific Rift (also known as MotorStorm 2). Check the list of features noted below for the latest details on the upcoming racer. MotorStorm: Pacific Rift will be at this year's E3 Business & Media Summit.
Customized Soundtracks – Players can take their own music stored on a PS3 HDD and add to the list of music played within the game.
Photo Mode – Newly integrated in MotorStorm Pacific Rift will be a photo mode to allow players the opportunity to save images at any point in the game to put on their desktop or send around to friends.
Stunning Tropical Environments – racing locations set amongst the lush jungle, emerald lagoons and towering peaks of a remote Pacific island.
Robust Multiplayer Racing Action – For the first time, MotorStorm Pacific Rift offers players the opportunity to challenge friends offline with four player split screen racing. Additionally, players will be able to challenge others in a variety of breakneck online races.
Additional Tracks – MotorStorm Pacific Rift introduces 16 diverse, multi-route tracks to challenge even the most seasoned racers.
New Vehicles – As the biggest vehicles available yet, a new monster truck class is available in addition to ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers, and Big Rigs.
Extensive PLAYSTATION® Network Options – Features include matchmaking, detailed stats and leaderboards, plus plans for comprehensive downloadable content including tracks, vehicles, tickets, game modes, and themes.
Attacking and Offensive Driving – Players must not only try to win the race but survive against the other racers. Combat-like racing takes center stage as the vehicles are the weapons.
Cutting-Edge Artificial Intelligence – A.I. analyzes the race and surroundings and reacts in the most realistic manner possible. Not only will the competition try to win the race at all costs, but the A.I. will react to situations realistically, such as locating the best routes and changing the level of driving aggression based on player actions.
Real-time Track Deformation – Players will never experience the same lap twice as each vehicle will carve up the track in varying depths, making navigation of each lap different than the last.
Physics-Based Car Damage – Players will break and destroy a vehicle’s parts and panels during collisions with other drivers as well as with objects in the environment.
From SCEA and The Sixth Axis

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