| X-Men Origins: Wolverine Uncaged Edition - review |
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| Written by Geoff Hathaway | |
| Thursday, 02 July 2009 | |
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X-Men Origins: Wolverine Uncaged Edition - review Game Details from Activision Blizzard: Review Summary: X-Men Origins: Wolverine Uncaged Edition review: X-Men Origins: Wolverine Uncaged Edition follows a convoluted story surrounding Logan, aka Wolverine, over several differing time periods and places. The insane violence and graphical fidelity help mask a linear third person action game that has heavily borrowed from other games in the same genre. Although it does stray from the movie plotline, the whole experience still feels like a game based on a movie property. Raven Software developed a great looking and fun title, even though the story and characters seem a little dry. The plethora of moves, power-ups and hidden items keep this game fresh throughout the 6-8 hour quest. But once it's done, it's done and doesn't really warrant a second run through the game, unless your need for Achievements (or Trophies) is unquenchable.
Gameplay:
There is basically only a hand full of enemy types, all of whom are re-skinned depending on your time or location in the story. It may seem like the dudes are different, but it could have just been a way for Raven to save some time during their tight (movie game) development cycle. The one downfall to the gameplay is the super repetitive mini-bosses that are usually generic and have no need to be in the story, but are used as a distraction. The boss fights feature some memorable characters, but are few and far between. I wished more enemies were used, but the ones in there were executed very well except for the final battle, which I will not spoil. Although the gameplay is not the most memorable, it doesn't hurt the game like some of the previous X-men movie games. I still have nightmares about them. What helps differentiate Wolverine this time around is the upgrade system. You can upgrade your various attacks, health regeneration, and unlock more abilities. It is very easy to level up due to the fact that you get experience points from each kill and collecting dog tags hidden throughout each environment. At the end of the final chapter, I was about level 30 and didn't even concentrate on leveling up. I could definitely see a difference from level one to level thirty. It is not required, but I mostly filled up the health related points just to stay alive. Wolverine also has three "buff" slots for some customization for your character. These are less important than your skill points, but are fun to search for in each level.
With five chapters in the entire game, it may seem like this title is short and sweet, but it took me a good 7 hours to complete it. It takes you from the Jungles of Africa, back to Alkali Lack, to a disappointing battle with a sentinel. These are very differing places, but the same mechanics are involved, just like in most games in the genre. This is all too familiar; you go from battle arena, to puzzle, to mini-boss, to more arenas, a puzzle, and then a boss fight. Raven was able to improve this pacing by including flash backs to and from the African incident that lead Wolverine on his quest for revenge against his brother Sabertooth.
The most satisfying part of your adventure, surprisingly, is the quick time events. These include some very gory moments in which Wolverine is the exact opposite of his PG-13 self, as portrayed in the films. In one of the earlier levels, Wolverine has to lunge a huge distance to a helicopter, beat it to a smoking mess of a machine, punch through the windshield, pull the pilot out and force him up through the spinning blades. My jaw almost hit the floor, and there are at least two of these moments over the course of each chapter of the game. This is what a Wolverine based game should have always been. I applaud you Raven Software for having the guts to submit some of this stuff to the ESRB. I just can't imagine what you guys could have come up with, which may have been cut to make it an M-rating.
Graphics: Online Capabilities: Conclusion:
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