| Gears Of War Shown by CliffyB at Xbox 360 Floor |
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| Written by Rivithed | ||||
| Sunday, 14 May 2006 | ||||
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Cliff Bleszinski (CliffyB), lead designer of Gears Of War, walked the audience through a level of his game, demonstrating alternate paths (serving as a difficulty level select), wall hugging, tearing up adversaries with a chainsaw and a huge “boss” at the level’s end. The viewpoint alternates perspectives depending if you are hugging a wall to get an angle on a shot or running to avoid the mayhem from the Locust. “Its very much a run-stop-shoot game”, stated CliffyB. The lead character, Marcus Fenix, was guided through the level with his partner, Dom. Delta Company, your team taking on the Locust, is composed of four fighters. Gears of War is looking very impressive. Look for a 2006 release from publisher Epic Games. From CliffyB’s Blog: “My entire 14 years making games I had always felt like I had been working with a publisher that either didn't get it or didn't support the product that the team and I agonize over making.__Finally, that is not the case. We have a partner that truly gets what we're trying to do and supports it tenfold. A partner that understands that you're not just launching a toy, you're launching a fucking universe, a potential phenomenon.”
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