| Darkest of Days - review |
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| Written by Geoff Hathaway | |
| Monday, 05 October 2009 | |
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Darkest of Days Game summary from Phantom EFX:
Darkest of Days review Every year, games are released on game systems and PCs that have great premise, but fall way short in the execution. Although every developer sets out to make a polished, fun and engaging product, sometimes they run out of time and money. Darkest of Days from 8monkey Labs and Phantom EFX has fallen into this trap in 2009. You play as a silent protagonist snatched out of Custer’s Last Stand and recruited into Kronotek, a company from the future. You are charged with traveling through time to save important figures in history and changing the past to save the future. Sounds like a good premise because it could allow the story to go through many different settings, using any number of weapons. Once I played through the game, I found a standard first person shooter with numerous issues. ![]() From the first bullet fired by you, the graphics and controls show their lack of polish. The game, visually, is not on par with most other FPS experiences released in 2009. The animations do not fare much better due to their robotic nature and even the title screen shows the "budget" nature of Darkest of Days. I would have to say that the best looking part of the game is the water effects associated with the portals that allow you to travel through time. I also thought that the facial animations were pretty accurate and better than many other games. But, the voices that came out of those characters was some of the worst voice acting I have heard in years. It is almost like the placeholder voices were left in the game due to lack of time for development or budget. That was the definitive factor that completely took me out of the experience. And at only about 4 hours to complete, Darkest of Days didn't even give me that much time to get back into it. ![]() As you play through the levels set in the four different time frames, you use both current and futuristic weapons. Along with that you have seekers, which are used to indicate key figures that are important to history. These characters have a blue glow around them and helping those folks survive can give you even more points to upgrade four different weapon stats. This mechanic allows you to increase your rate of fire, shorten reload times, and clip sizes for both your main and secondary weapons. As you may assume, these are very important when using a single shot musket or a bolt action rifle from the Civil War and both World Wars. I just wish the weapons could have had more "weight" because when firing a single shot musket, there was little to no recoil. This was also the same when firing a futuristic shotgun. ![]() The story is somewhat interesting and has a few twists, but cannot save Darkest of Days from being fair at best. The game, unfortunately, will not last very long before it makes it to the bargain bins. With only a short campaign and no multiplayer, there is no true replay value, especially at forty dollars on PC and fifty dollars on the Xbox 360. For those looking for some quick achievements on the Xbox 360, Darkest of Days may be a bit more tempting. I would wait until Darkest of Days gets lower in price, then pick it up and give it a try. Until then, stay away because the game is just not on par with other first person shooters on the PC and Xbox 360. |
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