
SEGA had a massive presence at E3 2010, with a wide variety of games being demonstrated on the E3 show floor. The games I had the opportunity to spend the most time with were Conduit 2, Sonic Colors, Vanquish and Tournament of Legends.
Although I admit I wish there were more Mature rated Wii games like SEGA previously offered with Mad World and House of the Dead Overkill, you should know by now that the Mature game market on the Wii didn’t fare too well. In fact, Tournament of Legends (formerly Gladiator A.D.) was one such game that was showcased at E3 which was toned down to a Teen rating in order to have a better chance in the Wii market.
Nonetheless, SEGA and its developers are continually evolving and learning from its previous releases. SEGA’s community is vocal, and SEGA’s Community Team and developers are very receptive to their fans. This means you can expect some nicely polished follow-ups to SEGA’s franchises. Read on below to learn more on some of the exciting games shown at E3 and what you can expect from SEGA in the months ahead.
Conduit 2 preview
Available for Wii in Winter 2010

High Voltage Software gave a hands-on multiplayer preview of Conduit 2 on the E3 show floor. One thing I was curious of right away was the new Wii MotionPlus controls being introduced. The Wii MotionPlus will allow for a bit better tracking and more open space of motion (you previous Conduit players may recall the screen shake that could happen when returning from a pause or losing battery power on the Wii Remote). Another new piece of hardware being introduced for Conduit 2 is PDP’s Headbanger Headset. The headset will finally make for improved multiplayer communication on the Wii. No more environmental woes with the Wii Speak.
Conduit 2′s multiplayer will support 2 to 12 players online with game types like Capture the Flag, Deathmatch, Point Control and an "Invasion Mode" (like "Horde Mode" in Gears of War 2, where players combat waves of enemies). The multiplayer maps are based on some of the single-player environments and offer a nice variety of paths. During my multiplayer match, I found a few underground pathways, high up sniping points and even had a few spills on some unexpected paths beneath me. I had my fun burrowing through some pathways to reach a sniping point, or going invisible and unleashing a humiliating blow to unsuspecting opponents. The multiplayer gameplay was fast and the new environments looked like they will be a blast to play online. There will be a return of some previous maps from The Conduit. In the multiplayer game, you will have six different characters to choose from, each with six new skins.
There wasn’t much being revealed on the single-player game yet, but there were a few morsels dropped which should be exciting to Conduit fans. The story is being crafted by Jason L. Blair, who worked on the writing and drafts of other sci-fi FPS games like Borderlands and Prey. The single-player campaign in Conduit 2 picks up immediately after where The Conduit concluded. It’s unknown at this point whether Kevin Sorbo will be reprising his role in Conduit 2. Expect to see the return of the All Seeing Eye (A.S.E.). You can also look forward to bigger and more varied environments, which so far have been confirmed to include the original setting of Washington D.C., Oxford England, China, the Amazon, and even Atlantis. The campaign will feature at least 6 major environments. For those of you wondering if there will be a Collector’s Edition, as done with GameStop for The Conduit, it’s currently unknown (although I did try to find out!). Keep a lookout for more details on Conduit 2 to be unveiled by SEGA in the months to come prior to the Winter 2010 release.
Big thanks to Oscar Bustamante from High Voltage Software for the enthusiastic lowdown on Conduit 2!
See more details on Conduit 2 here at the official website.
See several screenshots from Conduit 2 below.
Sonic Colors preview
Available for Wii and DS in Holiday 2010
Sonic Colors was a pleasant surprise on both the Wii and DS. Just announced a couple of weeks prior to E3, this game captures Sonic’s spirit and speed in an all new style. The Wii version alternates between a 3D and a 2D (or 2.5D) view. It’s your goal to reach the end of each level as fast as possible, with a dizzying amount of alternate paths and bonus items whizzing by. This opens the game to plenty of playthroughs and exploration. The DS version is a 2D action game, with a cell shaded art style. I really enjoyed the gameplay level demonstrated, with a boss battle at the conclusion. The animated style and dual screen action looked (and played) excellent on the DS. This will be one Nintendo DS game I will be looking forward to. On both of the platforms, the sense of speed was well executed and the environments were vivid. If you’re a fan of Sonic, it looks like Sonic Colors will deliver. Keep a lookout for it in Holiday 2010.
See more details on Sonic Colors here at the official website.
See several screenshots from Sonic Colors below.
Vanquish preview:
Available for the PlayStation 3 and Xbox 360 in Winter 2010.
Wow, Platinum Games is really on a roll. After introducing us to fresh games like Bayonetta and Mad World, the developers at Platinum Games prove there is no shortage to their over-the-top creative vision for gamers. The third-person sci-fi action shooter is fast paced and very fun. Shinji Mikami (creator of Resident Evil series) is at the helm of Vanquish.
Vanquish is a visual and aural attack on the senses. The portion of the demo I played had me fending off a massive boss, who would launch hordes of missiles. Various turrets and ammo crates would help me to lay the lead into it, but it proved to be challenging. With the help of a few slow-motion sequences, sliding, and covering attacks, I was able to get its health down. A quick time cut sequence at the end had me literally shoving a huge rocket into the boss. Vanquish is looking excellent. You do not want to miss Vanquish when it hits the PlayStation 3 and Xbox 360.
See several screenshots from Vanquish below.
See more details on Vanquish here at the official website.
Tournament of Legends preview:
Available for the Wii on July 6, 2010.
Tournament of Legends is the first game coming out of this batch of SEGA games, which is also from High Voltage Software. It’s an arena fighting game based on mythological creatures and characters. This is a Wii exclusive game, entering at a nice price of $29.99. The game supports local versus combat (not online), as well as a single-player story line. I can’t say the moves are intuitive, since it is motion-based combat with the Wii Remote and Nunchuk, but after a couple of rounds you should start to get the hang of it. A few on-screen prompts guide you as well. Visually, this is a great looking fighting game. From the individual character models to the environments (which, by the way, come to life at times to distract your fight!). In between matches, you can patch up your armor before the next round, making you into a little smithy. It’s not required to do, but it was fun to frantically try to patch yourself up before the limited time expires (and seeing your opponent tap away as well). It keeps the adrenaline going between matches.
I couldn’t help but wonder what Tournament of Legends could have looked like if it was a mature rated release (under its previous name, Gladiator A.D.), but it looks like High Voltage Software have managed to come up with a much better looking and more colorful cast of fighters than what was previously shown. If you enjoy a friendly fighting game and making your challenger really workout to beat you, Tournament of Legends should be a fun diversion to break out with friends.
See several screenshots from Tournament of Legends below.
See more details on Tournament of Legends here at the official website.
Thanks to SEGA, Sandbox Strategies and High Voltage Software for making these game previews possible!
See more E3 2010 news from GamingBits.com here.
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