A couple weeks ago, Nintendo announced details regarding a “Super Smash Bros Smash Fest @ Best Buy“ event where gamers can get a first look at the upcoming brawler, Super Smash Bros for WiiU. Over 200 Best Buy locations across North America were participating in this event and we managed to visit the Best Buy store in Calgary, Alberta to get in on the action.
While attendees were patiently awaiting their chance to join the fight on the WiiU version, Nintendo set up stations along the line-up with 3DSXL demos of Super Smash Bros. for 3DS, which featured a new mode called Smash Run, which we were also excited to play!
To start off, the action-packed brawler for WiiU is a very crisp, clean, and refreshing take on the Smash Bros franchise. I had the chance to play Greninja and Megaman for the first time and in my experience, Super Smash Bros for WiiU shined brightly above the other existing Smash Bros titles. Not only did the game feel faster than Super Smash Bros Brawl, it also felt like the attacks that each character impacted on one another were stronger. While seeming equally balanced for both new and returning fighters, Nintendo presented new ideas such as Megaman’s ranged smash attack, new items like Mario Kart’s Blue shell, and new Pokemon like Aeris who creates a powerful meteor-smash to all airborne opponents. In my experience, Nintendo definitely went above and beyond to make sure Super Smash Bros for WiiU felt natural and looked graphically stunning.
As I mentioned earlier, only Smash Run was available for play for Super Smash Bros for 3DS. If you don’t already know, Smash Run is a new game mode made exclusively for the 3DS port of the game. Smash Run is a side-scrolling beat-em-up mode similar to the adventure mode found in Super Smash Bros Brawl in where the player runs around beating up enemies from various series such as Legend of Zelda: Ocarina of Time’s Zombies or Find Mii’s ghosts. Upon defeating enemies, players gather certain power-ups that increase the characters speed, power, and special attacks which they use to defeat other players in a 4-player free-for-all battle.
In my experience with Super Smash Bros for 3DS, I felt the circle pad was not as responsive as traditional control sticks. With Smash Bros being a intense brawler, the circle-pad felt like it was holding back some of the potential that Super Smash Bros for 3DS could have. That being said, this may be that I am inexperienced with the 3DS version of the game, however my initial thoughts were that improvements needed to be made in order for Super Smash Bros for 3DS to be taken seriously in a competitive market. Despite my complaints about the circle pad, Super Smash Bros for 3DS at its core, is an entertaining fighting experience similar to what the WiiU will provide for its fans.
Super Smash Bros for 3DS is expected to be released on October 3rd while Super Smash Bros for WiiU hits retail shelves this holiday season.