Aurora Feint announces PlayTime SDK, offering unique multiplayer solutions for both iPhone and Android cross-platform gaming experiences

by Alex Morgen on September 1, 2010

in General Gaming News Bits, iPhone, iPad, iPod touch Games

OpenFeint PlayTime

With the announcement of Apple’s Game Center, everyone was left wondering where this meant Aurora Feint’s OpenFeint gaming platform would be going. Well, Aurora Feint today announced that it is going, and taking players, beyond the boundaries of the iPhone OS game space with PlayTime. Now the Android game platform is included for a unique real-time multiplayer, cross-platform gaming experience with the iPhone. It is also fully compatible with Apple’s Game Center. Games that implement PlayTime also make voice chat across the iPhone OS and Android possible. Another advantage that the PlayTime SDK allows is easy multiplayer implementation by smaller, independent developers. PlayTime also integrates a unique feature that Apple’s Game Center does not offer, with a solution that allows the AI to take over should a mobile player lose their connection. That will allow for uninterrupted play. So who’s the better player, iPhone or Android gamers?

More on PlayTime, from Aurora Feint:

“PlayTime for Casual Games gives developers the tools to transform a single player game with highscores into a multiplayer game based on highscore competition. Developers will also have the flexibility to create cooperative experiences using OpenFeint’s new PlayTime achievements. A developer simply needs to have highscores in their game to take advantage of the PlayTime APIs. The PlayTime for Casual Games SDK will include drop in widgets for displaying progress, an embedded VoIP client for group voice chat, a lobby, a matchmaking system for starting sessions, and a synchronized event system for passing data between games.”

PlayTime will be available later this year when OpenFeint 3.0 is released. Aurora Feint is accepting developers into a private beta program at OpenFeint.com/Developers.

FAQS:
Q: Does PlayTime integrate with Game Center?
A: Yes, it will leverage the account system and share achievements and leaderboard data.

Q: Is this cross-platform iPhone to Android?
A: Sure is!

Q: Does any other mobile social networking company offer this service?
A: Not in this manner, no company offers a free real-time multiplayer SDK or turn-based multiplayer SDK.

Q: Is Game Center doing this?
A: Game Center is offering the real-time multiplayer portion but it is a much simpler Peer to Peer technology that requires significant work for a developer to use and will disconnect if one player loses web connection, a frequent issue on networks like AT&T.

Press release:

Aurora Feint Announces OpenFeint PlayTime(TM): Cross Platform Multiplayer with Voice Chat Enablement for Any Mobile Game

Thousands of indie developers could convert any single player game to multiplayer with PlayTime(TM) in one day with upcoming upgrade to OpenFeint’s Cross Platform SDK

Burlingame, CA – September 1, 2010 – OpenFeint, the leading mobile social gaming network with 37 million players and 2,800 connected games, today announced the upcoming release of PlayTime, a set of cutting edge multiplayer technologies for Independent Mobile Developers to enhance both Casual and Hardcore games. Games using PlayTime can support real-time multiplayer with voice chat across iOS and Android.

“The most successful games have one thing in common: they bring people together. Whether a simple board game or a stunning 3D console game, games are always better when shared with family or friends,” said Jason Citron, CEO of Aurora Feint. “Traditionally, multiplayer technology has been accessible only to top tier developers. It’s just too complicated and time consuming. So we invented PlayTime, which literally takes one day to integrate into a casual game.”

PlayTime for Casual Games gives developers the tools to transform a single player game with highscores into a multiplayer game based on highscore competition. Developers will also have the flexibility to create cooperative experiences using OpenFeint’s new PlayTime achievements. A developer simply needs to have highscores in their game to take advantage of the PlayTime APIs. The PlayTime for Casual Games SDK will include drop in widgets for displaying progress, an embedded VoIP client for group voice chat, a lobby, a matchmaking system for starting sessions, and a synchronized event system for passing data between games.

With PlayTime for Core Games, developers will be able to build complex real time multiplayer games just like those found on Xbox Live. PlayTime for Core Games is built in partnership with Exit Games and provides a robust architecture for 16 player server authoritative multiplayer games, with group voice chat for team coordination, as well as a skill based lobby and matchmaking system.

“Exit Games is proud to work closely with OpenFeint to bring the normally complex world of multiplayer games to independent mobile developers,” said Christof Wegmenn, CEO and Founder of Exit Games.” We believe PlayTime will usher in the next wave of social experiences across the mobile ecosystem.”

PlayTime will launch later this year as part of OpenFeint 3.0. Developers interested in implementing PlayTime features in their OpenFeint enabled games can learn more and sign up to participate in a private beta program at OpenFeint.com/Developers.

About Aurora Feint, Inc:

Aurora Feint Inc’s software development kit, OpenFeint, allows game publishers to implement services which enable mobile social gaming. With over 37 million registered users and a presence on over 2,800 games, OpenFeint is the largest mobile social gaming ecosystem for iOS devices and Android. Aurora Feint is backed by DeNA Inc and The9. For more information, please visit OpenFeint.com/developers.

About Exit Games:

Exit Games is the leading provider of network engines for the development of realtime online games. Exit Games’ high performance socket server, Photon, allows developers to easily implement realtime features into games or applications for browsers, personal computers, MACs or mobile devices including the iPad, iPhone and Android. Exit Games products are used by leading entertainment industry customers such as Bigpoint, Walt Disney, Square Enix, Taito, Konami, World Golf Tour and E! Entertainment to create online, social and community-based games and applications. Exit Games was founded in 2003 with venture capital funding and is headquartered in Hamburg, Germany, with an office in Portland, Oregon, USA. For more information, please visit the company website: www.exitgames.com.


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