2k games

Borderlands 2 - Gunzerker

2K Games and Gearbox Software have released the first teaser trailer for Borderlands 2. Don’t miss it! Watch the very brief trailer tease below. “Take at the Gunzerker as he unleashes his special brand of dual-wielding justice on the poor and unsuspecting baddies of Pandora,” said 2K Games on the video clip.

Borderlands 2 is currently estimated for a 2012 release for the PlayStation 3, Xbox 360 and PC. More on Borderlands 2 will also be shown at PAX Prime (Booth #3417) from August 26 to August 28.

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NBA 2K12 - JordanPlaying as Michael Jordan was a huge feature of last year’s NBA2K11. For the 2012 version, 2K Sports has further expanded the lineup of NBA greats you can channel. Over fifteen “Classic” teams have been added for NBA 2K12, which will allow you to play out your debates in-game.  Just think about the arguments that could be tested, Larry Bird vs. Kobe Bryant, Magic Johnson vs. Lebron James, etc.

NBA 2K12 does not feature every single team from the NBA’s past, but does have some of our favorites. This news does show that the inclusion of Michael Jordan in last year’s game was a success.  Further broadening that scope will help the new title become even better, we hope.  Again, 2K Sports will be unmatched in the NBA “sim” genre by EA in fall 2011, but that has not stopped them for continuing to improve an already stellar offering.  With the NBA lockout looming, this may be the only way to get your NBA fix this fall.

NBA 2K12 is available for pre-order on all major console and will be released on October 4th. Watch a trailer for NBA 2K12‘s “NBA’s Greatest” mode below.

Source – 2K Sports

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The Darkness II
Today 2K Games announced the release date and Comic-Con 2011 plans for The Darkness II.  Watch for The Darkness II to arrive early next year on February 7, 2012 in North America and February 10, 2012 for other regions. 2K Games will be showcasing a hands-on playable demo of The Darkness II this week at the San Diego Comic-Con. Top Cow booth #2629 will host eight playable kiosks featuring The Darkness II. A panel with Top Cow Productions and Digital Extremes will discuss the transition of The Darkness game series from comic to video game. Here are the details from 2K Games:

“2K Games announced their presence at San Diego Comic-Con and will co-host a special panel featuring The Darkness II™ entitled “Spreading The Darkness: From Comic Book to Video Games and Entertainment,” in celebration of the 15th Anniversary of The Darkness. The discussion around The Darkness II will feature top talent from Top Cow Productions, including CEO and co-creator of The Darkness, Marc Silvestri, and President and COO of Top Cow, Matt Hawkins; developers from Digital Extremes; and in-game voice of the Darkness, Mike Patton (Faith No More, Mr. Bungle and Peeping Tom). The panel will take place on Thursday, July 21, 2011, from 12:00 p.m. to 1:00 p.m. PDT in Room 9 within the San Diego Comic-Con convention center.”

For more details on The Darkness II, visit www.embracethedarkness.com.

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XCOM_Titan_Arrival

At E3 2011, 2K Marin hosted a presentation of XCOM, a new take on the classic turn-based strategy game. Before I attended the presentation at 2K Games’ closed door preview, I had my reservations on the new XCOM game. My doubts mainly came after seeing the E3 2011 XCOM preview trailer (see here on YouTube). More than anything, to me it looked like a dated FPS. But what I saw from 2K Marin’s demo was far deeper than that shown in the E3 trailer. To sum it up, this is very much a strategy game, told from the ground perspective. By the end of the demo, it was clear to me that the developers are onto something with the new XCOM. Read on for why strategy game players and fans of the original XCOM should look forward to what 2K Marin is cooking up.

XCOM_AgentsXCOM tells a new origins story, where players assume the role of Agent William Carter in 1962. The opening of the game demo takes place in XCOM HQ (which the 2K E3 demo room was modeled after), where Agent Carter is assembling his team of agents. Scientists are testing alien equipment, while agents are lounging around awaiting assignment. Each agent has different stats and experience, something to factor in before hitting the field. Agents will also gain XP in the field, so it will be important to keep them active.

XCOM_Angela_MissionA mission map allows players to select from primary and secondary side quests, making for non-linear gameplay. Imagine this as a very visual presentation of what would have just been a menu driven system back in the day. With the developers selecting a mission, Agent Carter and his team are flown out with their currently researched alien gear.

On the way to their mission contact, the agents soon discover that something has beat them to the field. The developers note “fear of the unknown” is very much a factor in XCOM‘s story. The agents come across what looks to be a human going through some notebooks, but soon is revealed to be an “Infiltrator.” Infiltrators are capable of taking on the form of humans. After the agents defeat the alien Infiltrator, an action and strategy gameplay sequence follows.

XCOM_Combat_ShieldIn tactical mode, players must plan out their moves and their offensive or defensive strategy. A third-person perspective allows players to pause the battle on the screen. A “disrupt” power allows players to stun enemies. Players can use a capture ability to get alien items from the battlefield and do research to upgrade their team. The player must make split-second choices on whether to kill an alien enemy or capture their technology. The decision could turn the tide in the next upcoming battle. Following the battle, regions of the ground transform to coal/blue rock, which represent the alien “corruption” consuming the land. Again, I very much felt this was a ground representation of the aerial view you traditionally get in turn-based or real-time strategy games.

XCOM_Corruption_Explosion2K Marin is taking care in ensuring that this new XCOM stays true to its roots. So if you’re worried that this XCOM is going FPS, you can be assured that 2K Marin will keep players thinking strategically throughout the game. After seeing the demo, the impression I went away with on XCOM is that it is a ground view of a real-time strategy game. Visually, the 1960s setting was fitting. Players will get  an unsettling feeling with the contrast of suburban streets from the idyllic era to a very sterile and mysterious geometric alien force.

XCOM is set for a March 6, 2012 release from 2K Games for the PlayStation 3, Xbox 360 and PC. Keep a lookout for more details on the official XCOM website at xcom.com.

Read more our E3 2011 previews here and follow GamingBits on Twitter.

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XCOM (PS3, Xbox 360, PC)

Today 2K Games announced that XCOM will launch on March 6, 2012 for the PlayStation 3, Xbox 360 and PC (March 9, 2012 worldwide). 2K Games has released the E3 2011 trailer; see it here on YouTube.

About XCOM, from 2K Games:
“Featuring a bold new origin story told from a first-person perspective, XCOM pits Special Agent William Carter and his veteran team against the threat of human extinction. But every enemy is an opportunity – players will strike surgically against the alien menace, capture their technology, and by the science of desperation – turn the invaders’ weapons against them.  Armed with these lethal new tools of war, players will command their squad on XCOM’s front lines: Main Street, USA..”

Visit the official website of XCOM at www.XCOM.com. Follow XCOM on Twitter. We’ll be bringing more details on XCOM from E3 2011 next week, so keep a lookout here on GamingBits.com!

Source – 2K Games

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