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Sony Computer Entertainment has just released a new system update for the PlayStation 3. Firmware Update 3.30 brings a few new features, but one of the most exciting of the new features will remain untapped until, and if, you get a 3D HDTV. Here are the details on what’s new in this latest system update for the PS3, from SCEA:

“Trophy enhancements: Now you can more easily sort trophies in the [Trophy Collection] and [Comparing Trophy] sections. Sorting can be done with [Trophy Collection] in the [Game Category] and also when comparing trophies with your friends in the [Friend Category]

Trophy Folder (Title List) can be sorted by game name/ by title according to the date in which you earned your last trophy (ascending/descending)

Add-on list (Group list) can be sorted by original/the date in which you earned your last trophy (ascending/descending)

Trophy list can be sorted by original/trophy name/grade/date of obtaining the trophy (ascending/descending)

In addition, this update preps the PS3 system for some upcoming new features, including 3D stereoscopic gaming, which is coming soon to PS3, in time for the launch of Sony’s 3D BRAVIA TVs.”

So it’s mainly about sorting the Trophies and getting ready for future 3D HDTVs. Read more on the Sony Bravia 3D HDTVs and which PS3 games will be among the first to support stereoscopic 3D gaming here and here.

For more details on how to perform a PS3 System Update, see here.

Source: US PlayStation Blog


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Iron Man 2: The Video Game is set to debut on May 4, 2010, during the same week of the movie’s release. What can you expect this time in the Iron Man 2 game from SEGA? Dean Martinetti, Iron Man 2: The Video Game‘s producer from SEGA, and Mike McHale, the game’s Development Director from SEGA, answered some questions during a conference call from various gaming news sites, including GamingBits. Here are some of the highlights of what you can expect in Iron Man 2: The Video Game.

Both Dean and Mike made it clear that the Iron Man 2 game is an extension of the movie, rather than a direct or parallel tie-in to the Iron Man 2 film. Meaning, it’s a new and different experience. "I don’t think following a movie point by point or scene by scene is really the best way to make a game," said Dean. "It’s actually a completely new story, that way the user never knows what is coming up next." Mike added, "It’s too restrictive to create a film within an interactive space." From the game development team’s research, they found gamers wanted to explore more of the Iron Man 2 movie rather than experience the same story that is in the movie.

"It’s completely liberating," said Mike on building the game’s storyline completely separate from the film. "Iron Man is a very game-able character, but very challenging." The challenge came in combining shooter and brawler elements together. Matt Fraction worked on the game’s script, who was also consulted by the film’s producers. Don Cheadle and Samuel Jackson are the actors from the Iron Man 2 film that will be doing the voice acting in the game. SEGA did go to the Marvel Studios in LA and mostly consulted the film’s producers to make sure things were kept somewhat cohesive, so it’s not like SEGA went on their own direction. The key and balancing act was in offering an expansion to the movie.

One of the variations in Iron Man 2: The Video Game from the film was to expand what Tony Stark does in the lab. "In the lab you can customize your suit, customize your weapons and customize your melee," said Mike, "There are about 20+ weapon customizations you can do. You have a lot of customization options. It’s really cool." The gameplay view during the lab sequence switches to a first-person perspective, which is different from the gameplay’s third-person action perspective. The developers were particularly passionate about the weapon customization and are excited for players to get their hands on it. SEGA definitely wanted to put players in Tony Stark’s shoes more than ever.

"Admittedly, Iron Man [the original game] was not without flaws," said Mike. One of Iron Man 2′s improvements from the first game is the controls. Dean said, "You don’t need to be a hardcore gamer [to get the controls]." Flight control, or steering, is now on the right stick versus the left stick. Controls will be balanced and parallel whether you are on the ground or in the air. Weapon modification has also been improved. "It’s kind of like a reboot. We were really serious about making a better game. People will know this right out of the box," said Dean. Efforts went into making enemies on the maps more clear as well. If you’re concerned about frame rate, the developers focused on 30 FPS to allow for more props, detail and destruction. "By capping things at 30 FPS, that really did wonders. You could put so much more detail into the game," said Mike.

On the open world gameplay in Iron Man 2, the team at SEGA felt custom environments per mission, rather than a big open world, worked out better in the game’s development. Especially being tied into a movie schedule. "If we were going to tackle an open world game, we would need to do that outside of a movie’s schedule," said Mike. Time constraints were a big factor playing against the development of an open world Iron Man game. Iron Man 2 is a single-player game as well (not co-op or online multiplayer). It was expressed the developers at SEGA would totally be gung-ho for an open world game, but not within a movie’s launch schedule.

As for the characters you can expect in Iron Man 2, for the first time you can play as War Machine. Heroes include Iron Man and War Machine (both playable). The developers described Iron Man as being more "acrobatic" while War Machine as being more of a brawler. Control schemes will be similar for both, so you won’t have to re-learn or be confused by the controls. NPCs include Nick Fury, Natasha Romanoff (Black Widow) and members of S.H.I.E.L.D.. Villains vary by platform. On the Xbox 360 and PS3, it includes Crimson Dynamo. Ghost, Mauler and Firepower are exclusive to the Wii game (developed by High Voltage Software). The developers are touting that the bosses in Iron Man 2 are among the biggest in any video game ever made. Most boss battles will be melee based.

There will be the obvious graphic differences in Iron Man 2 across the different platforms. In the Xbox 360 and PS3 version, you have destructibility and higher-end graphics. The Wii and PSP versions have their own variation of the story, but are most similar to each other. If you’re wondering about the game’s length, Iron Man 2 is estimated to take about 7 to 11 hours to complete. Wrapping it up, Dean stated, "You need to go into this game and forget about the first game." SEGA has learned from their experience in the first game and are looking to deliver a fun, accessible, and customizable Iron Man experience in Iron Man 2: The Video Game. Keep a lookout for it when it arrives on May 4, 2010.

Iron Man 2: The Video Game will be available for the Xbox 360, PlayStation 3, Wii, Sony PSP and Nintendo DS. For more details on Iron Man 2: The Video Game, visit the official website here.

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Today 2K Games announced that the X-COM franchise is returning, this time from game developer 2K Marin. The game studio that worked on BioShock 2 is delivering this new game for the Xbox 360 and PC. The original X-COM began as an isometric tactical strategy game. 2K Games says this version of XCOM "combines the strategic core" and puts it into a first-person shooter.

About XCOM, from 2K Games:
"XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world."

See the first released screenshot here. Keep a lookout on the official website at www.XCOM.com and follow the official Twitter account at twitter.com/2kgames.

From 2K Games

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Ubisoft released some details on the upcoming Ghost Recon: Future Soldier and gave a few game sites a preview of it. Besides the optical camouflage you may have seen from the trailer, some other high-tech gear has been detailed. Expect warfare to become more exciting in this next release of the Ghost Recon series.

Here’s a rundown of some of the highlights from ghostrecon.us.ubi.com:

"The  Future of War
– Ghosts have the latest and best high-tech military equipment, which is inspired by actual prototypes.
– Exoskeleton enhances the Ghosts’ physical abilities, allowing them to run, leap, slide and kick farther & faster.

Classes & associated weaponry: 
– Commando – Shoulder mounted rocket launcher
– Sniper – Heartbeat detector
– Engineer – Drones
- Recon – Optical camo

Natural Cooperation
- Coordinate combat by linking up with your Ghost teammates
- While linked up, you can benefit from and combine your teammates’ high-tech abilities

General Info
- You  play as Kozak
– Split-screen & online co-op campaign will be available
– 8v8 Multiplayer
– Ranking progression across SP, Co-op, and MP, like the PEC system in R6 Vegas
- Ranking system unlocks rewards for your Ghost or clan"

To see some of the gaming sites that were given a preview of Ghost Recon: Future Soldier, and some of the first screens, check ghostrecon.us.ubi.com. Keep a lookout for details on how you will be able to get access to the Ghost Recon: Future Soldier Beta via the Splinter Cell Conviction game disc (released today for the Xbox 360).

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Creative Labs has conjured up quite a pair of headsets for World of Warcraft enthusiasts. The Sound Blaster World of Warcraft Headset is the ultimate audio accompaniment to take you away on your adventures to Azeroth. There really isn’t anything else quite like it. It’s available in both a Wireless version and Wired version. Before going too far into the details on the Sound Blaster World of Warcraft Headset, I recommend you take a minute to look at the photographs in this gallery here (or below).

Upon first glance of the Sound Blaster World of Warcraft Wireless Headset, you’ll notice the prominently pulsating Horde or Alliance lenses on the ear cups. You can set the interchangeable backlit lenses as you choose, or combine them. Colors can also be customized from the spectrum of choices using the Audio Control Panel software, a free download from the Creative Labs website. Set it red and let it scream "Leave me alone, I’m playing World of Warcraft!" You can also allow the colors to cycle and even set the pulse rate.

The headset is lightweight and very well padded. Yes, they are very comfortable, if they look somewhat bulky to you. The ear cups can be extended or swiveled. The top part of the headset has generous padding as well. You can be assured that your prolonged play sessions in World of Warcraft will be in comfort.

The headset’s interface panels are well designed into the headset. On the Wireless Headset, there’s a Mic Mute and Connect button (for pairing with USB), an input for a detachable microphone (included), mini-USB port with cover, On/Off button, and Volume +/- buttons. You can charge the Wireless headset using the included USB cable while you are using it.

So that’s the physical properties on the Sound Blaster World of Warcraft Wireless Headset, but what about the most important part, the audio? The heart of the audio functionality comes from the Audio Control Panel application, and boy does it bring World of Warcraft to life. Whatever your preference, crystal sharp or heavy bass, you have plenty of audio settings. The THX TruStudio feature creates a full, all encompassing sound. You can fine tune the audio using an EQ, or THX preferences (Crystalizer, Surround, Bass, Dialog Plus, Smart Volume). You even can use voice filters using the Voice FX technology to sound like a Blood Elf Female, Orc Male or Village Elder. There are over 15 voice filters to select from. The Audio Control Panel software lets you customize what you want to hear, and how you want to say it, to your own pleasure.

I should note that at the time of this writing, I was experiencing issues accessing the Mac OS X Audio Control Panel (using Mac OS X Snow Leopard, version 10.6.2). Creative Labs is aware of it and is working on a solution. I was able to use the headset on the Mac, but will need to get the Audio Control Panel working to get access to those audio customization features mentioned. [UPDATE: Creative Labs has released an update to the Mac drivers, which you can now download here.] The Audio Control Panel worked like a charm with Windows 7.

The Sound Blaster World of Warcraft Headset is a truly enjoyable experience. You don’t need to be a World of Warcraft gamer to enjoy the headset, but really World of Warcraft gamers are in for the biggest treat with all the WoW branding. The WoW Headset works using a USB Wireless Transmitter (included with Wireless version) or a USB cable. Note that you’ll only be able to use the headset on a PC/Mac computer, not other gaming consoles. Gamers and fans looking for the ultimate World of Warcraft audio centerpiece, the Sound Blaster World of Warcraft Headset is it.

See more details and technical specifications of the Sound Blaster World of Warcraft Wireless headset here or the Wired Headset here.

Order the World of Warcraft Wireless Headset here at Amazon.
Order the World of Warcraft USB Wired Headset here at Amazon.

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