Fire Hose Games

Slam Bolt Scrappers (PS3, PSN)

Slam Bolt Scrappers
Available for: PlayStation 3
Game Developer: Fire Hose Games
Game Publisher: Sony Online Entertainment
Release Date: March 15, 2011
Official website: www.firehosegames.com


Rating: 3.5 out of 5 stars

Review Summary:
Slam Bolt Scrappers combines some frantic puzzle-solving and brawling in one. The game is best enjoyed with up to three friends at your side (no online multiplayer). The single-player campaign has a few boss battles and provides a way to unlock more options for the multiplayer game, but is over far too soon and has no storyline or anything on the characters. Some levels vary in how they are played, which ensures Slam Bolt Scrappers never gets stale. The music is composed of a variety of lighthearted tracks that suit the colorful visuals. Slam Bolt Scrappers is an original and bold take on Tetris-like puzzle matching and beat-’em ups. Players who enjoy having gameplay gatherings with friends and fans of puzzle games will most enjoy the fun that Slam Bolt Scrappers offers.

Read the full review here.

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Slam Bolt Scrappers (PSN)

Launching tonight on the PS3′s PlayStation Network is Slam Bolt Scrappers, from developer Fire Hose Games and publisher Sony Online Entertainment (SOE). Part puzzler, part brawler, but all fun, Slam Bolt Scrappers offers a colorful cast of characters in four-player competitive multiplayer and single-player campaign modes. Fire Hose Games demonstrates the mayhem best in this recently released launch trailer (see here on YouTube):

Slam Bolt Scrappers debuts tonight following the PlayStation Store update for $14.99, along with a demo for sampling the slamming. Here are some of the game highlights noted by Fire Hose Games and SOE:

  • Devastating weaponry and a high degree of battle variation that provides a deep and satisfying experience with tons of replayability
  • Cooperative campaign where up to four players work together, unlocking new weapons, characters and collectibles along the way
  • Unique gameplay with both button mashing brawling and puzzle-based building that is unlike anything you’ve ever imagined, yet is still easy to pick up and play
  • A wild aesthetic filled with flying heroes, colorful settings and adorable baddies
  • Competitive multiplayer where up to four players can join the fast and frantic brawl, fighting each other or battling deviously intelligent computer controlled AI enemies
  • Campaign and Battle modes that take players from Downtown Slam Bolt City, to icy mountaintops, flying sky cities, and even an end of days Armageddon setting, as they take on flying ninjas, winged baddies and giant bosses
  • Seventeen collectable PlayStation Network trophies and unique challenges that unlock tons of different hats

For more screens, gameplay video and details from Fire Hose Games, visit www.firehosegames.com. Download and play it tonight!

Source – SOE

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Slam Bolt Scrappers (PSN)

Seen many of the colorful screens of Slam Bolt Scrappers but still wondering how it plays? Developer Fire Hose Games breaks it down in a new gameplay video. The video demonstrates and explains how forming puzzle pieces creates offensive and defensive pieces, as well as how crazy things can get in a 4-player brawl. Watch the newest video of Slam Bolt Scrappers below (or here on YouTube). Slam Bolt Scrappers is looking like an addictive action puzzle game, with some cute cthulhu too!

Slam Bolt Scrappers is a unique PlayStation 3 PSN game, lovingly crafted by a group of rising indie developers, coming in March 2011. Keep a lookout for it soon! For more details on Slam Bolt Scrappers, visit firehosegames.com.

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Slam Bolt Scrappers (PS3, PSN)

One of the PlayStation Network’s upcoming unique game offerings is Fire Hose Games’ Slam Bolt Scrappers. Fire Hose Games just announced that PS3 players can look forward to building and brawling in March 2011. New details on the variety of gameplay modes and some of the latest screens from Slam Bolt Scrappers were released.

Here is a summary and rundown of the features you’ll find in Slam Bolt Scrappers:

“Race against your opponents to build the most powerful towers in Slam Bolt City while defending against deceptively adorable baddies and hugely epic bosses. Create weapons that shoot lasers, drills, missiles, and more to annihilate your adversary. Team up with friends in four-player co-op campaign mode, or go head-to-head in competitive battle mode for more brawling and block-building awesomeness.”

Features:
- Build tons of devastating weapons.

- Competitive multiplayer! Up to four players can join the brawl, fighting each other or computer-controlled enemies.

- Cooperative campaign where up to four players work together to save the city, unlocking new weapons, levels, characters and hats along the way.

- Unique gameplay combining building and brawling that is easy to pick up and play, but takes skill to truly master.

- A surprisingly deep level of complexity, adding to the fun and challenge.

- Tons of replayability from the many weapon options, built in challenges, multiplayer modes, and unique levels.

See the latest screens from Slam Bolt Scrappers below (or here in fullscreen or for mobile viewing)

“This is really, really huge for us,” said Eitan, Fire Chief, “If you’ve been following us these past two years you know how much hard work we’ve put into this. We’re super psyched that all the caffeine fueled late nights and open house beta testing craziness is finally paying off, and that you’ll be able to play the game soon!”

For more details on Slam Bolt Scrappers, including how you’ll be able to defeat enemies single-handedly (for convenience), read this post from Eitan Glinert at the US PlayStation Blog.  Visit the recently updated official website here for even more Slam Bolt Scrappers!

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From Fire Hose Games for PS3

Please introduce yourself and tell us what you do in the gaming industry.

EG: I’m Eitan Glinert! I’m the founder, president, chief burrito officer (CBO), and janitor of Fire Hose Games. We’re a new indie game start up in Cambridge making kick ass downloadable games for PSN. We’re currently hard at work on our first game, Slam Bolt Scrappers. I generally split my time between business (“Please give us money!”), management (“2 WEEKS UNTIL PAX, PEOPLE! Finish the demo!”), and design (“Hey, what if all of our characters rode velociraptors?”). I used to program but I don’t do that much anymore.

What game(s) have you worked on previously?

EG: My first video game ever was Immune Attack (www.fas.org/immuneattack), a PC downloadable game that teaches immunology to high school students. Awesome! More recently I made AudiOdyssey (gambit.mit.edu/loadgame/audiodyssey.php), a PC rhythm game in which you star as a DJ in a club trying to get people to dance. The game is playable with a Nintendo Wii Remote (on the PC), and is 100% accessible to both blind and sighted users. Sweet! Be sure to go and download both games, they’re both free!

What game are you currently working on?

EG: Oooh, a softball! Thanks for asking. We’re currently working on Slam Bolt Scrappers (www.slamboltscrappers.com), an innovative mash up of building and fighting coming out on the PS3 in early 2011. The game is awesome! It’s a 1-4 player game in which you reach for the sky and build the greatest towers in Slam Bolt City while defending against deviously charming baddies and epic bosses. There is a great co-op campaign with all sorts of fun levels and an incredibly deep battle mode in which you and your friends can go head to head.

How would you sum up Slam Bolt Scrappers?

EG: Game of the year? Perhaps “a mash up of building and brawling like you’ve never before seen” is better?

Is there any audience in particular you’re targeting with Slam Bolt Scrappers?

EG: We’re trying to go broad with this one. Men ages 18-35 are the ones who tend to download games on the PSN, but we’d like to go beyond that. We’ve had a lot of women testers playing our game and they love it, and younger kids have a terrific time with the game too, so we’re trying to run the gamut and include everyone with this game.

Slam Bolt Scrappers PS3 game screenshot

What platform(s) is Slam Bolt Scrappers being developed for?

EG: SBS is going to be a PlayStation Network exclusive, so PS3 only.

How has the support from Sony been on Slam Bolt Scrappers and what was a deciding factor for you to launch on the PlayStation 3 platform?

EG: Sony and Sony Online Entertainment have been really great. They’ve done a terrific job of supporting us while at the same time giving us the creative freedom we need as indies to make our game. As for a deciding factor to launch on the PS3, well we really feel the PSN is the best platform for our game to come out on. PSN users are people who want exciting new experiences and love games that are heavily innovative, so we should fit right in.

From its inception to where it is today, how much has Slam Bolt Scrappers evolved from when you first had the idea of the game?

EG: It was a hugely evolutionary process! This game is actually the 5th iteration if you can believe it! Iterations 1-2 weren’t that great, 3 and 4 were better but still not quite there, and we really hit a home run with this version. It just goes to show that sometimes you need to go back to the drawing board and make major revisions if you want to create something really fantastic!

What are some of the challenges in launching a new game like Slam Bolt Scrappers?

EG: Where to start? Getting the game done is a hard enough challenge on its own; getting the word out about the game is just as difficult. If no one knows about your game it doesn’t matter how good it is.

About how big is the team at Fire Hose Games?

EG: We’re a team of 7 developers.

Some of the crew at Fire Hose Games

What are some of the challenges of starting up a game studio?

EG: Getting money, finding a team, coming out with a good game, and what we’re eating for lunch are all some of the challenges we face at Fire Hose.

If you could give one tip to someone interested in game development, what would that be?

EG: Make games! I’ve seen so many people who want to get into games but don’t actually take the time or put in the effort to make a game. Stop wishing and start making!

What are some of your influences (games, film, etc.)?

EG: For SBS we were definitely influenced by fighting games like Smash Bros., multiplayer games like Mario Kart, and building games like World of Goo and Pontifex II.

As a developer considering the playing field of the future, what are some of your thoughts on where gaming is headed (ex: motion control gaming, 3D, cloud gaming services like OnLive)?

EG: I’m pretty sure that in the future people are really going to want chocolate covered pretzel controllers that they can eat after playing Halo. We’re planning on making our next game compatible with these futuristic devices.

[LOL] Is there anything else you want to share with GamingBits readers about Slam Bolt Scrappers and Fire Hose Games?

EG: Yeah! Follow us on Twitter (firehosegames) and become fans of us on Facebook (Fire Hose Games, Slam Bolt Scrappers)! We’ll be sure to have exciting stuff for our fans, and we’ll even have a few fun contests up there with REAL PRIZES*! Awesome! (*Prizes may or may not be awesome).

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Many thanks to Fire Hose Games and Eitan Glinert for taking time out of their busy game development schedule to do this interview!

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