Making History II

Developers Muzzy Lane Software have revealed more details on another tactical space in Making History II: the skies. Adding a whole new element of strategy to Making History II, here is a reveal of the several special air combat units at your disposal, or that you will have to contend with. Besides the standard air units, these are special air units you’ll be able to play with, which never were deployed in World War II.

See a gallery of the Special Air Units below, or watch a slideshow here.

Here’s a summary of the Air Units in Making History II:
"While lacking the ability to capture a region like ground units, air units in Making History II: The War of the World are the most versatile military type. Air units can move over any terrain, attack any unit type and target buildings and region improvements to damage structures. Production and deployment is limited to cities in regions with an airfield, but once built air units can rebase to and deploy from aircraft carriers and be moved around."

For more details on Making History II, visit making-history.com.

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Making History II: The War of the World is an upcoming "grand strategy" game from developer Muzzy Lane Software. What does "grand strategy" entail and how is the game played? Read a Q&A design report below, with Ralph Gerth, the Game Designer of Making History II, from Muzzy Lane Software. It answers the depth of the game and how it has grown from the original Making History game.

See some recent screenshots from Making History II here. To learn more about Making History II visit the official website. Also, read our previous interview with David McCool, President of Muzzy Lane Software, and more from Ralph Gerth here.

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