Real Steel game (XBLA, PSN)

Real Steel movieReal Steel just hit the movie theatres this weekend, debuting at number one in North America. Game developer Yuke’s will be offering fans a way to experience the excitement of the film’s robot boxing combat from a new perspective – their own. This is not an extension of the story from the Real Steel film. In the Real Steel game, game developer Yuke’s invites players to enter the arena with their very own robot. Real Steel offers offline combat and online worldwide multiplayer combat.

In the Real Steel game, players begin by selecting their very first robot model. Base models include “Standard” type, “Power” type and “Speed” type. Players will have to progress through the ranks of robot boxing to the ultimate battle with Zeus, the reigning champion. League competitions take place in the gritty arenas of the Under World matches and the glitzier World Robot Boxing (WRB) arenas. Each league has five main stages of ranking tiers, putting players to combat with four challengers in each tier. The “boss” of each tier includes a robot that makes an appearance from the Real Steel film. Yuke’s has designed fifteen cool and quirky looking robot boxers of their own, including one named Scrapbot. Keeping true to the design of the robots from the film, Yukes’ robot designs were approved and supervised by Dreamworks.

Real Steel (XBLA, PSN) from Yuke's

Real Steel is aiming to attract game players of all experience, much like some other fighting games have done in the past. Casual players will be able to select from simple controls and the more seasoned gamer can select the more complex “multilayered gameplay” controls. Players can send punches using the four face buttons on the controller. Defensive commands can be issued using the top shoulder buttons on the controller. A combo of button presses will allow for dodging techniques, as consecutive poundings while defending will cause damage. A robot’s “power charge” meter (stamina) is consumed when dodging, so don’t think that dancing around the arena will save you. Other techniques include swaying and repelling moves. Players will need to use caution and try to avoid a pummeling, as damage carries over into the next match. Battles can result in brutal outcomes and damage, with arms getting knocked off and heads flying with a punch. Real Steel offers a deep damage and customization system.

Real Steel (XBLA, PSN) from Yuke's

Being a robot boxing game, players can customize their fighting machine with over 500 parts within ten distinct categories. Upgrading robots will give players new advantages in the ring. By winning matches, players will earn the currency for upgrading their robot’s power. Robots can be repaired using currency won from a battle, or be beefed up with a completely new part. Ultimately, however, it will be the skill and technique over power that determines the champion. Yuke’s will be releasing additional downloadable content, allowing for even more custom parts and creative robot assembly. New robot characters from the Real Steel movie will also be released. Expect to encounter a unique variety of players online and see how your own robot design fares in battle.

Real Steel (XBLA, PSN) from Yuke'sThe Real Steel game looks like a nice and fun compliment to the movie. Don’t be surprised if you get attached to your customized robot fighter. Real Steel is scheduled to arrive as a downloadable game from the Xbox LIVE Arcade (Xbox 360) on October 12th for 800 Microsoft Points ($10) and the PlayStation Network (PS3) on October 18th for $9.99. Keep a lookout for its release, as well as more hands-on (or robot fists-on) details in our upcoming review of Real Steel.

Watch a trailer from the Real Steel game below (or here on YouTube). For more details on the Real Steel game, visit the official website at

{ Comments on this entry are closed }

The Legend of Zelda: Skyward Sword (Wii)

Nintendo America has announced its plans for the San Diego Comic-Con happening this week. Plenty of upcoming Nintendo 3DS, Wii and DS/DSi games will be showcased at Nintendo’s booth, #5135. SDCC attendees can also head over to the Nintendo Gaming Lounge at the San Diego Ballroom in the Marriott Marquis & Marina (333 W. Harbor Drive) for a preview of the games and the first public hands-on demo of The Legend of Zelda: Skyward Sword. A large chalk drawing will be created at the Nintendo Gaming Lounge for The Legend of Zelda 25th Anniversary. The Nintendo Gaming Lounge will also be the place for giveaways such as Pokémon AR marker cards, pins, Pokémon cinch sacks, Pokédex 3D T-shirts, Kid Icarus: Uprising AR Cards, and downloadable treasure maps for Dragon Quest IX: Sentinels of the Starry Skies.

Here are the Nintendo 3DS, Wii and DS/DSi games that Nintendo will be showcasing at SDCC 2011:

Nintendo 3DS games:

Wii games:

Nintendo DS & DSi games:

See the complete SDCC event details here in Nintendo’s press release.

{ Comments on this entry are closed }

Rocksmith Epiphone Les Paul Junior bundleWant to get a chance to play Rocksmith before the October 2011 release? Vans Warped Tour attendees can get hands-on play with Rocksmith, the first music game to allow players to use a real guitar out of the box. Rocksmith includes a quarter-inch to USB cable adapter, allowing a real guitar with a quarter-inch jack to be connected directly into a Xbox 360, PlayStation 3, or PC. Watch for the Rocksmith stations at the Ernie Ball Tent, at all Vans Warped Tour stops. The Vans Warped Tour is happening now through August 14, 2011.

For more details on Rocksmith, visit the official website at For more on the Vans Warped Tour, visit

Source – Ubisoft

{ Comments on this entry are closed }

Warlords (PSN, XBLA) from Atari

Atari and developer Griptonite Games are preparing an all new release of Warlords, coming to the PlayStation Network and Xbox LIVE Arcade this summer. So what does Warlords beef up since the Atari 2600 days (and without a paddle controller)? Brian Kirkness, Producer at Griptonite Games,  answered questions from GamingBits to give you some insight on Warlords before its release. Read on below for some preview details on what were some of the challenges, special features, and what you can look forward to in this all-new take on Warlords! Q&A with Brian Kirkness:

It’s been years since the ’80s Atari 2600 release of Warlords. How would you describe the gameplay of this new take on Warlords for those that have never played it? Action tower defense? Breakout versus gameplay?

[Brian Kirkness] Warlords is a little bit of a few things, but to sum it up I would say Warlords is a fast paced arcade action game with subtle strategy elements.

Is the gameplay mechanic similar to what it was back in the day? Will players be able to hold a fireball and fling it toward an enemy fortification?

[Brian Kirkness] We tried to keep the core mechanics as true to the original as possible without letting it feel outdated. In “Classic” mode you can definitely catch and aim fireballs to inflict additional damage. In the updated modes a “Charged Shot” can be used in a couple of different tactics. Besides additional wall damage, the well aimed Charged Shot will also destroy opponents Snoots and tick off the Black Knight!

What are some of the new and unique gameplay elements in this edition of Warlords, such as the minions and dragons? Is that another game factor to consider – capture-the-flag type gameplay?

[Brian Kirkness] The three biggest additions to Warlords are the Snoots (troops), Black Knight and Control Points. The Snoots can be used in a variety of different ways including healing your walls, damaging enemy walls and  capturing Control Points, which award power-ups.

The Black Knight enters game play randomly and takes over all the Control Points. He then proceeds to mercilessly beat upon the various castles, growing stronger as each Control Point fills again. While you can use your shield to block his attack, the only way to remove him from the playing field is to win back the Control Points with your Snoots. With a well aimed, and usually ricocheted, Charged Shot the Black Knight can be used against your opponents.

Control Points are where you get your power-ups, but you have to be the last one to control it when the outer circle fills up.

Since we don’t have a paddle control on the PS3 or Xbox 360, how are some of the controls used in this new Warlords game?

[Brian Kirkness] This was definitely one of the hardest re-design aspects for us. The paddle controls are so integral to Warlords and we knew we couldn’t really mimic that with the hardware available. We did our best to make the Shield, Snoot, and Charge Shot controls as intuitive and accessible as possible by using both sticks and only a couple of other buttons.

What type of power-ups can players obtain?

[Brian Kirkness] The power-ups are all passive, they work automatically once you have acquired it. There are three types of power-ups; defensive, offensive, or a little bit of both.

Some examples of defensive power-ups: one will repair all your remaining walls for a certain time, another will extend your shield by 50%, and yet another will make it so that your Snoots are invincible to the Black Knight and his troops.

On the offensive side of  the power-ups you can acquire there is one that will instantly destroy a part of all your enemy’s walls, the auto-Charge Shot where every Fireball that hits your shield shoots off as a Charged Shot with no additional effort on the user’s side, or you can slow all your opponent’s shields for a brief period of time.

Only a couple of the power-ups can really benefit you on both offensive and defensive strategies. When all the Fireballs change to your color you score more points and don’t take any damage if they hit your walls. The other option is to increase your Snoot spawn rate which really tailors its usefulness to how you make use of Snoots in game.

The characters and environments were something that the original pixel Warlords couldn’t show. What types of characters and environments are in this new edition Warlords?

[Brian Kirkness] We really wanted to take advantage of the hardware and create some whimsically unique characters and worlds for Warlords. For the most part we based all the Warlords and their worlds on the elements. Fire, Nature, Ice…and Dark. Of course “Dark” isn’t really an element, but who doesn’t want to see more skulls? Each Warlord has their own world filled with lava, ice, water, space, and even a cemetery. A few of the maps even have a 2 player version.

Can players dynamically switch between a 3D view and a top-down view?

[Brian Kirkness] Yes, players can play from the classic top-down perspective or with the  camera behind their Warlord. The default camera can be changed in the Options Menu, but you can also switch them on the fly using the controller. However, for gameplay purposes only the top-down view is available in Local Multiplayer.

What game modes, including online and offline, will be available in Warlords?

[Brian Kirkness] Warlords is no longer just a free-for-all game. We have added Team Mode (2 vs 2) and 1 vs 1 maps. For the most part all the game modes can be played offline single-player, offline local multiplayer, or online multiplayer. In addition to the Free For All, Team Mode (2 vs 2), and 1 vs 1 setups there is an offline single-player campaign. The campaign story follows your quest to defeat the Black Knight and become the ultimate Warlord. Once a level is completed it opens up the “Time Challenge” for that stage of the campaign.


Big thanks to Brian Kirkness, Griptonite Games, Atari and Maverick PR for making this interview possible! Keep a lookout for more details and previews on Warlords from E3 2011 next week, here on

For more on Warlords, visit the official website at

{ Comments on this entry are closed }

Mass Effect 3

BioWare has given GameInformer a nice exclusive preview of the upcoming Mass Effect 3. Namely, a couple of screens for fans to drool over. A few exclusive screens are available here on The screens depict Commander Shepard and some Cerberus soldiers.

For more on GameInformer’s Mass Effect 3 coverage, look for the May 2011 issue with Commander Shepard on the cover as well as GameInformer’s Mass Effect 3 hub here online. Finally, don’t forget to check the latest happenings on Mass Effect 3 news straight from BioWare at

Source –

{ Comments on this entry are closed }