Final Fantasy 7 remake

Long awaited and clamored, Final Fantasy VII is finally coming to this generation. The definitive PlayStation RPG is teased by Square Enix in a trailer below, showcased for the PlayStation 4 during Sony’s E3 2015 press conference. Much more is to be revealed but you can count of some of the original creators of Final Fantasy VII being involved, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima.

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Goldeneye 007: Reloaded (PS3, Xbox 360)

I just about lost hope for a multi-platform GoldenEye revival when the Wii version was released last year without any mention of its other console rivals. Luckily, Activision today announced that GoldenEye 007: Reloaded will be coming to the Xbox 360 and PlayStation 3. The game will feature a completely new game engine, which according to Activision will be able to achieve 60 frames per second. In addition, developer Eurocom will also be adding in PlayStation Move Sharpshooter support and a new mode called “MI6 Ops Missions,” which will take campaign levels and use them for objective based missions unrelated to the direct story.

Of course, GoldenEye 007: Reloaded will come with the now obligatory 16 player online multiplayer. Interestingly, GoldenEye 007: Reloaded will also keep the split-screen four player multiplayer that the original N64 iteration made famous and that recent games seem to have forgotten. There’s nothing like being able to reach out and unplug someone’s controller mid-firefight.

At this point it is unclear how much will be derived from the Wii game (if anything) or what it will share in common with the N64 original. GoldenEye 007: Reloaded will be released this fall for PlayStation 3 and Xbox 360. To visit the official site click here and make sure to check back for new information as it becomes available!

Source – Activision

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E3 2011In advance of and in preparation for the release of Street Fighter X Tekken, Namco Bandai announced earlier today what they call Tekken Hybrid. Tekken Hybrid is a collection the Tekken Blood Vengeance cg movie in full 3D, as well as the hi-def remake Tekken Tag Tournament HD (which will include Tekken Bowl). Both titles will be available on Blu-ray this fall. Tekken Blood Vengeance’s storyline will be centered on Xiaoyu Ling, as she is directed by the G Corporation to investigate a student at an international school in Kyoto, Japan.

In addition, Namco Bandai has also stated that the CG film will be shown in more than 375 theaters across North America on July 26 in a special one night only event. After this showing, the film will also be available on stand-alone DVD.

We will follow any new details regarding the Tekken Hybrid collection or the Tekken Blood Vengeance theatrical showings so make sure to check back for more info! For dates and tickets for the Tekken Blood Vengeance theatrical showings, please visit

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Warlords (PSN, XBLA) from Atari

Atari and developer Griptonite Games are preparing an all new release of Warlords, coming to the PlayStation Network and Xbox LIVE Arcade this summer. So what does Warlords beef up since the Atari 2600 days (and without a paddle controller)? Brian Kirkness, Producer at Griptonite Games,  answered questions from GamingBits to give you some insight on Warlords before its release. Read on below for some preview details on what were some of the challenges, special features, and what you can look forward to in this all-new take on Warlords! Q&A with Brian Kirkness:

It’s been years since the ’80s Atari 2600 release of Warlords. How would you describe the gameplay of this new take on Warlords for those that have never played it? Action tower defense? Breakout versus gameplay?

[Brian Kirkness] Warlords is a little bit of a few things, but to sum it up I would say Warlords is a fast paced arcade action game with subtle strategy elements.

Is the gameplay mechanic similar to what it was back in the day? Will players be able to hold a fireball and fling it toward an enemy fortification?

[Brian Kirkness] We tried to keep the core mechanics as true to the original as possible without letting it feel outdated. In “Classic” mode you can definitely catch and aim fireballs to inflict additional damage. In the updated modes a “Charged Shot” can be used in a couple of different tactics. Besides additional wall damage, the well aimed Charged Shot will also destroy opponents Snoots and tick off the Black Knight!

What are some of the new and unique gameplay elements in this edition of Warlords, such as the minions and dragons? Is that another game factor to consider – capture-the-flag type gameplay?

[Brian Kirkness] The three biggest additions to Warlords are the Snoots (troops), Black Knight and Control Points. The Snoots can be used in a variety of different ways including healing your walls, damaging enemy walls and  capturing Control Points, which award power-ups.

The Black Knight enters game play randomly and takes over all the Control Points. He then proceeds to mercilessly beat upon the various castles, growing stronger as each Control Point fills again. While you can use your shield to block his attack, the only way to remove him from the playing field is to win back the Control Points with your Snoots. With a well aimed, and usually ricocheted, Charged Shot the Black Knight can be used against your opponents.

Control Points are where you get your power-ups, but you have to be the last one to control it when the outer circle fills up.

Since we don’t have a paddle control on the PS3 or Xbox 360, how are some of the controls used in this new Warlords game?

[Brian Kirkness] This was definitely one of the hardest re-design aspects for us. The paddle controls are so integral to Warlords and we knew we couldn’t really mimic that with the hardware available. We did our best to make the Shield, Snoot, and Charge Shot controls as intuitive and accessible as possible by using both sticks and only a couple of other buttons.

What type of power-ups can players obtain?

[Brian Kirkness] The power-ups are all passive, they work automatically once you have acquired it. There are three types of power-ups; defensive, offensive, or a little bit of both.

Some examples of defensive power-ups: one will repair all your remaining walls for a certain time, another will extend your shield by 50%, and yet another will make it so that your Snoots are invincible to the Black Knight and his troops.

On the offensive side of  the power-ups you can acquire there is one that will instantly destroy a part of all your enemy’s walls, the auto-Charge Shot where every Fireball that hits your shield shoots off as a Charged Shot with no additional effort on the user’s side, or you can slow all your opponent’s shields for a brief period of time.

Only a couple of the power-ups can really benefit you on both offensive and defensive strategies. When all the Fireballs change to your color you score more points and don’t take any damage if they hit your walls. The other option is to increase your Snoot spawn rate which really tailors its usefulness to how you make use of Snoots in game.

The characters and environments were something that the original pixel Warlords couldn’t show. What types of characters and environments are in this new edition Warlords?

[Brian Kirkness] We really wanted to take advantage of the hardware and create some whimsically unique characters and worlds for Warlords. For the most part we based all the Warlords and their worlds on the elements. Fire, Nature, Ice…and Dark. Of course “Dark” isn’t really an element, but who doesn’t want to see more skulls? Each Warlord has their own world filled with lava, ice, water, space, and even a cemetery. A few of the maps even have a 2 player version.

Can players dynamically switch between a 3D view and a top-down view?

[Brian Kirkness] Yes, players can play from the classic top-down perspective or with the  camera behind their Warlord. The default camera can be changed in the Options Menu, but you can also switch them on the fly using the controller. However, for gameplay purposes only the top-down view is available in Local Multiplayer.

What game modes, including online and offline, will be available in Warlords?

[Brian Kirkness] Warlords is no longer just a free-for-all game. We have added Team Mode (2 vs 2) and 1 vs 1 maps. For the most part all the game modes can be played offline single-player, offline local multiplayer, or online multiplayer. In addition to the Free For All, Team Mode (2 vs 2), and 1 vs 1 setups there is an offline single-player campaign. The campaign story follows your quest to defeat the Black Knight and become the ultimate Warlord. Once a level is completed it opens up the “Time Challenge” for that stage of the campaign.


Big thanks to Brian Kirkness, Griptonite Games, Atari and Maverick PR for making this interview possible! Keep a lookout for more details and previews on Warlords from E3 2011 next week, here on

For more on Warlords, visit the official website at

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I remember a time on the Super Nintendo when Donkey Kong was one of the best looking games on consoles.  Not only is DK one of the most iconic game characters in history but his games are just plain fun, even if they can be difficult.  After we learned at E3 this year that Nintendo was bringing Donkey Kong Country: Returns to the Wii, I really wanted to get my hands on the game.  I was able to play through a few levels, co-op, with a random person at PAX.  We went through one of the more complicated levels that Nintendo was showing and I died a lot but was having fun through every jump. For those who are familiar with the DK franchise, the same mechanics do apply but the game’s graphical fidelity and level design have greatly improved.  On the Wii, Donkey Kong Country: Returns still has the wacky environments and animal enemies, but this time around the levels are deeper.  Not deeper in length and design, but there are actually multiple viewpoints.  Some have vertical sections while others have a foreground and a background.  The other fan favorite that has returned is the mine cart levels.  In talking with the PR people they stated that the developer, Retro Studios, tried to add a bunch of mechanics and still keep the gameplay familiar to fans.  This means that there are some waggle controls, but the game does support all of the control schemes available including the classic controller.

In my short time with the game what I was able to see looked good. Coming out this November 21st, Donkey Kong Country: Returns is in very good hands with Retro Studios.  They have proven that they can be trusted with some of Nintendo’s most beloved franchises.  This game should easily be a hit with the family around Thanksgiving time and will be worth your time without a doubt.

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