Slam Bolt Scrappers

Slam Bolt Scrappers (PSN)

Launching tonight on the PS3′s PlayStation Network is Slam Bolt Scrappers, from developer Fire Hose Games and publisher Sony Online Entertainment (SOE). Part puzzler, part brawler, but all fun, Slam Bolt Scrappers offers a colorful cast of characters in four-player competitive multiplayer and single-player campaign modes. Fire Hose Games demonstrates the mayhem best in this recently released launch trailer (see here on YouTube):

Slam Bolt Scrappers debuts tonight following the PlayStation Store update for $14.99, along with a demo for sampling the slamming. Here are some of the game highlights noted by Fire Hose Games and SOE:

  • Devastating weaponry and a high degree of battle variation that provides a deep and satisfying experience with tons of replayability
  • Cooperative campaign where up to four players work together, unlocking new weapons, characters and collectibles along the way
  • Unique gameplay with both button mashing brawling and puzzle-based building that is unlike anything you’ve ever imagined, yet is still easy to pick up and play
  • A wild aesthetic filled with flying heroes, colorful settings and adorable baddies
  • Competitive multiplayer where up to four players can join the fast and frantic brawl, fighting each other or battling deviously intelligent computer controlled AI enemies
  • Campaign and Battle modes that take players from Downtown Slam Bolt City, to icy mountaintops, flying sky cities, and even an end of days Armageddon setting, as they take on flying ninjas, winged baddies and giant bosses
  • Seventeen collectable PlayStation Network trophies and unique challenges that unlock tons of different hats

For more screens, gameplay video and details from Fire Hose Games, visit www.firehosegames.com. Download and play it tonight!

Source – SOE

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Slam Bolt Scrappers (PSN)

Seen many of the colorful screens of Slam Bolt Scrappers but still wondering how it plays? Developer Fire Hose Games breaks it down in a new gameplay video. The video demonstrates and explains how forming puzzle pieces creates offensive and defensive pieces, as well as how crazy things can get in a 4-player brawl. Watch the newest video of Slam Bolt Scrappers below (or here on YouTube). Slam Bolt Scrappers is looking like an addictive action puzzle game, with some cute cthulhu too!

Slam Bolt Scrappers is a unique PlayStation 3 PSN game, lovingly crafted by a group of rising indie developers, coming in March 2011. Keep a lookout for it soon! For more details on Slam Bolt Scrappers, visit firehosegames.com.

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PlayStation Network

Today Sony Online Entertainment revealed the newest games coming to the PlayStation 3′s PlayStation Network. Leading the list of scheduled releases is PopCap Games’ Plants Vs. Zombies. No word yet on whether the PS3 release of Plants Vs. Zombies will support PlayStation Move (hope so!), but you can bet some platform unique features will be included. Fire Hose Games’ Slam Bolt Scrappers will be coming in March, which you can read some of the latest details on at the US PlayStation Blog. NinjaBee, known for their popular XBLA releases, is coming out with Akimi Village as a PlayStation Network exclusive. Read on below for details from Sony Online Entertainment on a wave of exciting PlayStation Network downloadable games to look forward to in the months ahead!

From Sony Online Entertainment:

Plants vs. Zombies: Scheduled to debut on the PlayStation Network this February, this zombie-zapping downloadable game challenges players to build an arsenal of loyal plants to defend their home against attacking waves of the undead.

Acceleration of Suguri X Edition: SOE and Rockin’ Android team up once more to bring the ultimate in anime-style robot-fighting to the PlayStation Network. In Acceleration of Suguri X Edition, players take on the role of a scorned robot to maneuver through arcade storylines and battle other robots.

Slam Bolt Scrappers: Developed by Fire Hose Games, Slam Bolt Scrappers is an intense building and brawling mash-up, exclusive to the PlayStation Network. Players aim to construct the greatest towers in Slam Bolt City while defending against devious baddies and epic bosses.

Akimi Village: Developed by NinjaBee, players obtain blueprints, gather resources and construct a village to help rid Akimi Island of lingering gloom in this PlayStation Network exclusive.

Sideway: Set against the gritty art culture in New York City, Sideway follows the adventures of Nox, a 2D rebellious young artist, as he navigates the 3D urban streets. This audacious new PlayStation Network exclusive by Playbrains and Fuel Industries is scheduled to launch this spring.

Rochard: Players embrace the gravity-bending exploits of space miner John Rochard as he discovers the first proof of extra-terrestrial life. Developed by Recoil Games, Rochard combines space exploration and puzzle-solving in a side-scrolling single player experience.

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From Fire Hose Games for PS3

Please introduce yourself and tell us what you do in the gaming industry.

EG: I’m Eitan Glinert! I’m the founder, president, chief burrito officer (CBO), and janitor of Fire Hose Games. We’re a new indie game start up in Cambridge making kick ass downloadable games for PSN. We’re currently hard at work on our first game, Slam Bolt Scrappers. I generally split my time between business (“Please give us money!”), management (“2 WEEKS UNTIL PAX, PEOPLE! Finish the demo!”), and design (“Hey, what if all of our characters rode velociraptors?”). I used to program but I don’t do that much anymore.

What game(s) have you worked on previously?

EG: My first video game ever was Immune Attack (www.fas.org/immuneattack), a PC downloadable game that teaches immunology to high school students. Awesome! More recently I made AudiOdyssey (gambit.mit.edu/loadgame/audiodyssey.php), a PC rhythm game in which you star as a DJ in a club trying to get people to dance. The game is playable with a Nintendo Wii Remote (on the PC), and is 100% accessible to both blind and sighted users. Sweet! Be sure to go and download both games, they’re both free!

What game are you currently working on?

EG: Oooh, a softball! Thanks for asking. We’re currently working on Slam Bolt Scrappers (www.slamboltscrappers.com), an innovative mash up of building and fighting coming out on the PS3 in early 2011. The game is awesome! It’s a 1-4 player game in which you reach for the sky and build the greatest towers in Slam Bolt City while defending against deviously charming baddies and epic bosses. There is a great co-op campaign with all sorts of fun levels and an incredibly deep battle mode in which you and your friends can go head to head.

How would you sum up Slam Bolt Scrappers?

EG: Game of the year? Perhaps “a mash up of building and brawling like you’ve never before seen” is better?

Is there any audience in particular you’re targeting with Slam Bolt Scrappers?

EG: We’re trying to go broad with this one. Men ages 18-35 are the ones who tend to download games on the PSN, but we’d like to go beyond that. We’ve had a lot of women testers playing our game and they love it, and younger kids have a terrific time with the game too, so we’re trying to run the gamut and include everyone with this game.

Slam Bolt Scrappers PS3 game screenshot

What platform(s) is Slam Bolt Scrappers being developed for?

EG: SBS is going to be a PlayStation Network exclusive, so PS3 only.

How has the support from Sony been on Slam Bolt Scrappers and what was a deciding factor for you to launch on the PlayStation 3 platform?

EG: Sony and Sony Online Entertainment have been really great. They’ve done a terrific job of supporting us while at the same time giving us the creative freedom we need as indies to make our game. As for a deciding factor to launch on the PS3, well we really feel the PSN is the best platform for our game to come out on. PSN users are people who want exciting new experiences and love games that are heavily innovative, so we should fit right in.

From its inception to where it is today, how much has Slam Bolt Scrappers evolved from when you first had the idea of the game?

EG: It was a hugely evolutionary process! This game is actually the 5th iteration if you can believe it! Iterations 1-2 weren’t that great, 3 and 4 were better but still not quite there, and we really hit a home run with this version. It just goes to show that sometimes you need to go back to the drawing board and make major revisions if you want to create something really fantastic!

What are some of the challenges in launching a new game like Slam Bolt Scrappers?

EG: Where to start? Getting the game done is a hard enough challenge on its own; getting the word out about the game is just as difficult. If no one knows about your game it doesn’t matter how good it is.

About how big is the team at Fire Hose Games?

EG: We’re a team of 7 developers.

Some of the crew at Fire Hose Games

What are some of the challenges of starting up a game studio?

EG: Getting money, finding a team, coming out with a good game, and what we’re eating for lunch are all some of the challenges we face at Fire Hose.

If you could give one tip to someone interested in game development, what would that be?

EG: Make games! I’ve seen so many people who want to get into games but don’t actually take the time or put in the effort to make a game. Stop wishing and start making!

What are some of your influences (games, film, etc.)?

EG: For SBS we were definitely influenced by fighting games like Smash Bros., multiplayer games like Mario Kart, and building games like World of Goo and Pontifex II.

As a developer considering the playing field of the future, what are some of your thoughts on where gaming is headed (ex: motion control gaming, 3D, cloud gaming services like OnLive)?

EG: I’m pretty sure that in the future people are really going to want chocolate covered pretzel controllers that they can eat after playing Halo. We’re planning on making our next game compatible with these futuristic devices.

[LOL] Is there anything else you want to share with GamingBits readers about Slam Bolt Scrappers and Fire Hose Games?

EG: Yeah! Follow us on Twitter (firehosegames) and become fans of us on Facebook (Fire Hose Games, Slam Bolt Scrappers)! We’ll be sure to have exciting stuff for our fans, and we’ll even have a few fun contests up there with REAL PRIZES*! Awesome! (*Prizes may or may not be awesome).

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Many thanks to Fire Hose Games and Eitan Glinert for taking time out of their busy game development schedule to do this interview!

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Today indie game developers Fire Hose Games announced they will be showcasing their game Slam Bolt Scrappers at PAX East. If you’re attending PAX East, make sure to check out the game at the Boston Indie Showcase and GAMBIT game booths (from March 26 to 28). Bring your friends along to build and brawl in the multiplayer modes. See more on Slam Bolt Scrappers here.

Here’s what Fire Hose Games had to say about Slam Bolt Scrappers at PAX East:
"The Fire Hose team is ecstatic to announce that Slam Bolt Scrappers will be featured at the PAX East Boston Indie Showcase! It’ll be the public’s first chance to get their hands, mittens, and ocular implants on Slam Bolt Scrappers, an innovative mash up of building and brawling! Players will reach for the sky and build the greatest towers in Slam Bolt City while defending against deviously charming baddies and epic bosses. The game features 4 way co-op and head to head multiplayer, and boasts a simple yet surprisingly deep competitive battle mode."

For more details on PAX East and information on the Boston Indie Showcase, keep a lookout at www.paxsite.com.

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Fire Hose Games Announces new indie game: Slam Bolt Scrappers

December 15, 2009 General Gaming News Bits Read the full article →


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