strategy games

TopWare Interactive and developer Reality Pump have announced an iPad 2 update for Two Worlds II: Castle Defense that takes the strategy gameplay to a whole new level. Using “3D-ET technology,” the iPad 2’s camera is able to track the player’s eye movement to change the player’s view in the game itself. Add this new dynamic to gameplay control with the latest update.

TopWare Interactive details the innovative feature:
“Making huge modifications to the strategy game’s engine for the mobile iOS platform, the Eyetracking system allows the player to “look around corners” in a strict sense of words.  All without the annoyance of any extra needed equipment like special glasses. The camera inside the iPad 2 recognizes the position of the viewer and changes the perspective of the game regarding the player’s point of view.”

iPad 2 gamers can try it “eyes-on” by downloading the free demo version of Two Worlds II: Castle Defense here from the App Store, or purchasing the game here at a modest $4.99. Read more details on Two Worlds II: Castle Defense here in a recent review on

Source – TopWare Interactive

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Tom Clancy's Ghost Recon Shadow Wars (Nintendo 3DS)

Tom Clancy's Ghost Recon Shadow Wars (Nintendo 3DS)Tom Clancy’s Ghost Recon Shadow Wars
Available for Nintendo 3DS
Game Developer: Ubisoft Sofia
Publisher: Ubisoft
Release date: March 22, 2011
Official website:

Game rating:
4.25 out of 5

Review summary:
Ghost Recon Shadow Wars is very different from the traditional third-person shooter  in home console Ghost Recon game releases. It still keeps to its tactical group side, however, and offers an engrossing experience on the Nintendo 3DS. The best things Ghost Recon Shadow Wars offers is a lengthy and solitary strategy experience, utilizing the added 3D perspective for some nice effects. While this isn’t a showcase Nintendo 3DS game for pushing unique features of the 3DS system besides 3D, it is probably among the most core-gamer offerings on the platform. Fans of turn-based strategy games should not miss out on Tom Clancy’s Ghost Recon Shadow Wars, which has easily become my favorite game among the current Nintendo 3DS library.

Read the full review here.

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There’s a zombie on your DS! Starting today, Nintendo DS players can pickup Plants vs. Zombies for $19.99 MSRP. PopCap Games brings the addictive strategy game to the DS family with some unique features to the platform. Here are the new, exclusive mini-games on the DS, as noted by PopCap Games:

Air Raid: As a pilot flying repeater, players have to dodge, weave and shoot their way to victory in this side-scrolling shooter-style mini-game

Home Run Derby: In a wacky marriage of zombies and baseball, players hit home runs to score sun. But they’ll have to watch out for the oncoming, sporty hordes of some all-new zombies.

Heat Wave: It’s a real scorcher! Players have only a few plants and they tire out quickly. Swap them around with the stylus and cheer them up with the microphone!

BOMB All Together: Players will blast zombies into the hereafter, but they’ll have to use their plants wisely; there’s a limited supply.

Multiplayer ad-hoc wireless (local wireless) gameplay is supported in a Versus mode, allowing for two players to compete as plants or zombies. Single-player also offers 14 achievements to win. An international release of Plants vs. Zombies will happen “in the coming weeks,” said PopCap Games. In addition to this retail release of Plants vs. Zombies, a DSiWare version is also coming in the weeks ahead. Watch for it on the DSi Shop, which will feature an Adventure mode, the four new mini-games listed above, and even a DSiWare exclusive mini-game called Zombie Trap.

On a related Plants vs. Zombies note, the Xbox LIVE Arcade version of the game is on sale on the Xbox LIVE Marketplace for 800 Microsoft Points ($10; save $5) until Monday, January 24th.

Source – PopCap Games

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For this featured Getting To Know Your Developer (GTKYD) interview, there’s a double dose of strategy gaming developers. Philipp E. and Lennart Berg discuss their work on Arsenal of Democracy and share their gaming influences. Read on for an interesting perspective from the developers at BL-Logic and how they believe in making games that challenge your mind rather than your trigger finger.

Interview 1: Philipp E.

Who are you and what do you do in the gaming industry?
My name is Philipp E., I’m 26 years old and I’m a developer on the Arsenal of Democracy team. I live in beautiful Stuttgart, Germany.
I do game concepts and graphics as my main task, and my secondary job is to organize and manage all the contacts and people who are involved direct or indirectly with the project.

What are you currently working on or just released?
At the moment I’m working on Arsenal of Democracy, a Hearts of Iron series game.

How did you get into the games industry?
I always loved to play games. Strategy games with playing depth were always my favorite ones. One day I discovered Hearts of Iron and somehow I got to meet Lennart on the HoI forums a few years later. We get along very well and he’s a real skilled guy, not just in terms of coding but also with people and business. He signed up for the Europa Engine program and got accepted. I joined his team and that was how it all began with AoD.

What is your favorite game you have every played on any console and why?
I like a Zelda style game on the NES very, very much. But I don’t remember its name, it’s just too far away in the past. It had a huge dimension in terms of map size, storyline and overall feel. It had this Indiana Jones flair – like a big giant world and you discover the story piece by piece. I was around 10-14 years old, I guess, but that game fascinated me so much. You somehow felt you could connect to those characters.

What are you currently playing?
Actually I’m not playing very much besides HoI. I tend to read a lot in my free time on economic theory, political science, warfare – the classics, Clausewitz, Sun-Tzu and also the new ones like Schwarzkopf, Greene or Guderian – and history. I think my overall hobbies just match perfect with the development of games on a strategic scale.

What games are you looking forward to playing in the next year and why?
Besides AoD maybe some good “no-brain” shooter. I came to find the last Call of Duty: Modern Warfare very nice. I expect the successor to be as entertaining as the last part of the series.

What was the last game that you finished?
I’ve mostly played open-ended shooters and Hearts of Iron for the last few years… the last one was probably Half-Life 2.

What is next for you?
Definitely “Hearts of Iron 3: Arsenal of Democracy” – well, it would be really great if our AoD Dev Team gets contracted for a HoI3 Expansion. You can’t imagine what crazy things we could do with this shiny new engine. I promise you if a chain of events would go into that direction for us, we would create a game for you guys that will give you years of fun to come.


Interview 2: Lennart Berg

Who are you and what do you do in the gaming industry?
My name is Lennart Berg, an educated electronic engineer, but I am at heart a programmer. I am also the founder and owner of BL-Logic, where I have worked the last 6 years. The gaming industry has always been a dream of mine, without ever having the time or the right angle to make a more complex game, however I have been busy working on developing 3D engines / animation and networking code in my free time the last 10 years.

What are you currently working on or just released?
Well I am the lead developer for Arsenal of Democracy, which should be released around December 17. And without doubt it will be by far the most polished game based on the Hearts of Iron franchise… It should be… we have been working on it for quite some time ;)

How did you get into the games industry?
Well me and Johan (lead developer for Paradox Interactive) had some talks regarding the release of the old source codes to the community in 2006-2007, which he took further and instead gave the option to license the Europa engine and source code to their old games in 2008. As I already had prepared the infrastructure and written down all my ideas and plans for HOI2, I was accepted without much fuzz and here we are almost 2 years after.

What is your favorite game you have every played on any console and why?
To be honest I don’t play consoles that much – I don’t even own one. I’m an old school PC user and find the dumbing down of games so they can be ported to consoles rather frustrating, to be honest. But as we are talking about all time, then either Populous 2 or Powermonger on the Amiga 500 would have the top spots. Both developed by Bullfrog and truly inspired me by showing that gameplay, depth and immersion is without doubt the heart of any game.

What are you currently playing?
Good question – well if I really have the time I keep working on/playing AoD. But when we play over Lan/ internet the games would be:
Empires: Dawn of the Modern World (Stainless Steel),
Sins of a Solar Empire (Ironclad),
and last but not least Europa Universalis 3 (Paradox Interactive).

What games are you looking forward to playing in the next year and why?

Starcraft 2, as Blizzard always seems to get the gameplay right, and I am also very interested to see what the billions they earn each year for WoW are getting us in the end ;)
Also, I think R.U.S.E and Overlord 2 might be interesting to watch.
Other than that I only see sequels on sequels, or just another Shooter 32(tm).

What was the last game that you finished?
Hmmm… as the clause is “finished” that would probably be a Tetris clone (my first game ever).

What is next for you?
Well we have talked a bit about that and we have some good ideas up in our sleeves for the future games. We will keep to the strategy sector as that is, in our opinion, a very underdeveloped market, and these games are just more fun for us to play ;) So its like the old slogan “Games for gamers by gamers.”


Thanks to Philipp E., Lennart Berg, Tom Ohle, BL-Logic and Paradox Interactive for making this interview possible! Visit the official website from Arsenal of Democracy here. Arsenal of Democracy will be available for the PC in December 2009 for $19.99.

See more of our GTKYD interviews here.

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