Two Worlds II: Castle Defense
Available for: iPad, iPhone
(Reviewed on iPad)
From TopWare Interactive
Official website: www.twoworlds2.com
Game Recommendation:

Recommended download!
Two Worlds II: Castle Defense review
Two Worlds II: Castle Defense is a prequel of sorts to the events of the console and PC action-RPG Two Worlds II. Players will get a little taste of the conflict of the orcs versus Emperor Gandohar’s forces. In Two Worlds II: Castle Defense, players manage Gandohar’s armada. The game is very different from the third-person Two Worlds II, being a defensive strategy game. Do not expect much story here, or any prior experience required of any Two Worlds game. Players familiar with Two Worlds II will definitely appreciate some of the familiar enemies and environments. What Two Worlds II: Castle Defense offers is a fun and accessible tower defense style game, appealing to fans of the strategy genre.
Difficulty levels in Two Worlds II: Castle Defense include Easy, Normal and Hard – all of which include five different levels and an Arena. Players must unlock each level in each difficulty mode. In the levels, the player’s army must survive 15 to 20 waves of enemy attacks (or the shorter 5 waves in the Arena). Gold is awarded for surviving each wave as well as for defeating enemies.
Gameplay controls work nicely with the touch control scheme. Players can place various units on circular spots (spawn points). Tap a spot, then purchase the unit type to drop. Unit types include swordsmen, archers, mages, priests, fire mages, and royal guards. Each unit can be upgraded up to four levels in health and magic or attack ability. Players will need to protect their leader, which can also be upgraded up to four levels. Spells can also be cast on particularly tough enemies, in exchange for gold as well. So players pretty much plant down their units and do not move them, much like a tower defense game. Downed units can be healed or revived at a cost. Units will also revive after time. All these variations call for strategic placement of units on the battlefield, and constant management. Things can get pretty frantic (of course, depending on how much of a challenge your up for).
Levels include Forest Camp, Oswaroth (inside castle), Desert Ruins, Catacombs and Cemetery. The Arena provides five different challenges. In the beginning level of Two Worlds II: Castle Defense, attacks come from one side of the gameplay screen. Then the challenge increases when attacks come from two sides at the following level. After that, the playing field also increases in distance so the challenge of managing units steadily ramps up across the larger play area. Arrows on the left and right of the screen will give players a cue as to where the attacks are coming from. A slide of the screen quickly brings the action into view.
Two Worlds II: Castle Defense is a great looking game on the iPad, and features the music as in the console game. Being a fan of the Two Worlds II action-RPG and tower defense games in general, I really enjoyed Two Worlds II: Castle Defense. The overall gameplay length isn’t too long, but players can try to attain higher scores, go for achievements and unlock all difficulty levels. Overall, considering the $4.99 price on the App Store, Two Worlds II: Castle Defense is definitely worth a go! Don’t overlook this enjoyable strategy gameplay fix.
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Thanks to TopWare Interactive for making this review possible!
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